Difference between revisions of "Catulla"
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= At A Glance = | = At A Glance = | ||
− | <p align="justify">Catulla VI is eight percent larger than Earth but spins on its axis at almost half the speed of Earth. The planet has two fairly large but distant moons which create complex tidal forces on the planet's four major oceans. In Modern Antiquity, the era of the Pre-Fetches, Catulla had a dry, cool climate dominated by grasslands, arid steppes, and light forests. For the most part, Catulla's wind and weather patterns were- and still are- anemic by Earth standards. Major swathes of coastline were salt marshes and could reach inland for kilometers during a double high tide. Catullan ingenuity allowed for the building of elevated city terraces that allowed the tide to flow under the city- and these tidal forces powered the city above with hydroelectric turbines.</p> | + | <p align="justify">Catulla VI is eight percent larger than Earth but spins on its axis at almost half the speed of Earth. The planet has two fairly large but distant moons which create complex tidal forces on the planet's four major oceans. Catulla is metal and mineral rich. Catullan ingenuity has allowed for impressive deep core dumps and deep core mines. The planet is an immense cityscape and yet its walkways feel surprisingly devoid of people- or at least lightly inhabited. That is offset by the large number of skittering wheeled, treaded, crab and spider-like devices which are "personal interface devices." All kinds of unmanned drones and robotic systems act as couriers for food, supplies, fuel and entertainment. There seems to be no differentiation between working and housing structures. The only differentiated buildings are arenas.</p> |
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+ | = Terrain = | ||
+ | <div style="background-color: #20242b; border-radius:4px; border: 1px solid #5b86bb; padding:10px; float: right; margin-bottom:20px; margin-left:15px;">[[File:catullascape.jpg|650px]]</div><p align="justify">In Modern Antiquity, the era of the Pre-Fetches, Catulla had a dry, cool climate dominated by grasslands, arid steppes, and light forests. For the most part, Catulla's wind and weather patterns were- and still are- anemic by Earth standards. Major swathes of coastline were salt marshes and could reach inland for kilometers during a double high tide. Catullan ingenuity allowed for the building of elevated city terraces that allowed the tide to flow under the city- and these tidal forces powered the city above with hydroelectric turbines.</p> | ||
<p align="justify">With the rise of the Superintelligent AI Fetches known as Tha-It and Nei, Catulla's surface burst with ever densifying urban landscape. Today, over 80% of the land and almost 28% of its oceans (mostly the coastlines) are colonized by infrastructure. Today, Catulla is one of the few examples of what Federation science would call an Ecumenopolis- a "world city." The remaining 20% of the landscape not part of the urban sphere are refuges called "Bio-Sanctuaries." These reserves are mostly light forests and grasslands with what remains of Catullan fauna. Greenery is not exclusive to these areas however- Catullans love plants and gardens. Most have box terraces or patio gardens in their domiciles. Catullans also have indoor and outdoor parkland- sometimes hundreds of meters up inside a building- where the building's denizens go for a more natural feel.</p> | <p align="justify">With the rise of the Superintelligent AI Fetches known as Tha-It and Nei, Catulla's surface burst with ever densifying urban landscape. Today, over 80% of the land and almost 28% of its oceans (mostly the coastlines) are colonized by infrastructure. Today, Catulla is one of the few examples of what Federation science would call an Ecumenopolis- a "world city." The remaining 20% of the landscape not part of the urban sphere are refuges called "Bio-Sanctuaries." These reserves are mostly light forests and grasslands with what remains of Catullan fauna. Greenery is not exclusive to these areas however- Catullans love plants and gardens. Most have box terraces or patio gardens in their domiciles. Catullans also have indoor and outdoor parkland- sometimes hundreds of meters up inside a building- where the building's denizens go for a more natural feel.</p> | ||
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[[Category: Planet]][[Category: Federation Affiliated Planet]][[Category: Species Homeworld]] | [[Category: Planet]][[Category: Federation Affiliated Planet]][[Category: Species Homeworld]] |
Revision as of 23:10, 3 August 2022
Cendo Prae, Qoteul, Catulla VI | |
INFORMATION | |
Quadrant: |
Alpha |
Star System: |
Theta Pictoris, Catulla |
Affiliations: |
|
Natives: | |
ASTROMETRIC DATA | |
Star Type(s): |
FOV (A hot warm-white main sequence star) |
Estimated Age: |
5.1 Billion Years |
Number of Planets: |
11 |
Orbital Period (Days): |
1,418 local days (equal to 2,482 Earth days) |
Classification: |
Class M (artificially maintained) |
Number of Satellites: |
2 (both heavily industrialized and populated Class D bodies) |
PLANETOLOGICAL DATA | |
Atmosphere Type: |
Breathable Class M |
Atmosphere Pressure: |
Average |
Mean Temperature: |
Temperate-cool |
Hydrosphere: |
Semi-Arid |
Dominant Terrain: |
Urban Landscape; light forests |
Gravity: |
0.972g (Earth=1) |
Day/Night Cycle (Hours): |
42 hours |
LIFE DATA | |
Sentient Population: |
37.6 Billion |
Capital: |
Leikei Raa Li (Center) |
END OF BRIEFING | |
Template:Planet |
At A Glance
Catulla VI is eight percent larger than Earth but spins on its axis at almost half the speed of Earth. The planet has two fairly large but distant moons which create complex tidal forces on the planet's four major oceans. Catulla is metal and mineral rich. Catullan ingenuity has allowed for impressive deep core dumps and deep core mines. The planet is an immense cityscape and yet its walkways feel surprisingly devoid of people- or at least lightly inhabited. That is offset by the large number of skittering wheeled, treaded, crab and spider-like devices which are "personal interface devices." All kinds of unmanned drones and robotic systems act as couriers for food, supplies, fuel and entertainment. There seems to be no differentiation between working and housing structures. The only differentiated buildings are arenas.
Terrain
In Modern Antiquity, the era of the Pre-Fetches, Catulla had a dry, cool climate dominated by grasslands, arid steppes, and light forests. For the most part, Catulla's wind and weather patterns were- and still are- anemic by Earth standards. Major swathes of coastline were salt marshes and could reach inland for kilometers during a double high tide. Catullan ingenuity allowed for the building of elevated city terraces that allowed the tide to flow under the city- and these tidal forces powered the city above with hydroelectric turbines.
With the rise of the Superintelligent AI Fetches known as Tha-It and Nei, Catulla's surface burst with ever densifying urban landscape. Today, over 80% of the land and almost 28% of its oceans (mostly the coastlines) are colonized by infrastructure. Today, Catulla is one of the few examples of what Federation science would call an Ecumenopolis- a "world city." The remaining 20% of the landscape not part of the urban sphere are refuges called "Bio-Sanctuaries." These reserves are mostly light forests and grasslands with what remains of Catullan fauna. Greenery is not exclusive to these areas however- Catullans love plants and gardens. Most have box terraces or patio gardens in their domiciles. Catullans also have indoor and outdoor parkland- sometimes hundreds of meters up inside a building- where the building's denizens go for a more natural feel.