River Tramps
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River Tramps | |
INFORMATION | |
Lineage Name(s): |
Bargemen, River Tramps, Boat People, Scum |
Homeland: |
Along the Cold and Ghost Rivers |
Political Posture: |
Lax, accommodating, non-confrontational, passionate |
Law/Anarchy Axis: |
Anarchy and Pragmatism |
Altruism/Greed Axis: |
Selfless to Neutral |
First Impressions: |
Charismatic, bawdy, commerce-oriented |
Government: |
Oligarchy (Captains of a Boat all vote in a consensus)
|
Language(s): |
Riverspeak, Riverhand; most Tramps learn a trade tongue |
Currency: |
Barter and Gold; no native coin |
Trait Advantages: |
Charismatic, Resilient |
Trait Hindrances: |
Vice-ridden, Wanderlust |
Average Height: |
Slightly Short for a Human |
Average Build: |
Lean and Powerful |
Unusual Traits: |
All River Tramps can swim, navigate and repair a boat and have excellent Haggling skills |
Spell-like Abilities: |
None |
Magic Capable?: |
Yes but River Tramps rarely practice magic.
|
Favored Weapons: |
Blunt weapons (hammers and clubs), Thin, curved swords, curved knives
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END | |
Template:Lineages |