Cold Harborer

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Coldharborer.png
Cold Harborer
INFORMATION
Lineage Name(s):

Cold Harborer, Harbormen

Homeland:

Port City of Cold Harbor (and surrounding)

Political Posture:

Compromising, aggressive, cunning

Law/Anarchy Axis:

Lawful (abide by contracts) or Pragmatic

Altruism/Greed Axis:

Neutrality

First Impressions:

Sophisticated, cunning, diplomatic

Government:

Aristocratic Oligarchy

  • The League of Landsmen (Parliamentary body)
Language(s):

Cold Harborer

  • Most Cold Harborers speak two languages
Currency:

Tam (ring-like gold, silver, and copper, on chains)

Trait Advantages:

Resilient, Cunning

Trait Hindrances:

Cosmopolitan, Vice-Ridden

Average Height:

Average

Average Build:

Skinny to Corpulent

Unusual Traits:

Cold Harborers are an extremely diverse people and have three skills they excel at.

Spell-like Abilities:

None

Magic Capable?:

Yes

  • Cold Harborers can be any kind of magic user but magic is uncommon
  • Cold Harborers eschew "native magic" like Druids and have strong biases against Necromancers
  • Theurgy and Arcane Magic are both practiced.
  • There are several small arcane schools in Cold Harbor.
Favored Weapons:

Short, straight blades (swords and knives), Crossbows

END