Cambion of Baphomet

From Sim Central
Jump to navigation Jump to search
Cambion of Baphomet
INFORMATION
Homeland:

Cambions have no one homeland

Law/Anarchy Axis:

Anarchy

Altruism/Greed Axis:

Selfish or Neutral

Government:

None

Language(s):

Abyssal, Native Parent Language

END

Average Appearance

The Cambions of Baphomet are, functionally, Minotaurs. The origin of the species is almost certain to be with Baphomet cursing Humans with his seed and those children, in turn, begetting children with other Cambions, livestock, or humans.