River Tramps

From Sim Central
Revision as of 01:40, 9 August 2022 by KyleB (talk | contribs)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Rivertramp.jpg
River Tramps
INFORMATION
Lineage Name(s):

Bargemen, River Tramps, Boat People, Scum

Homeland:

Along the Cold and Ghost Rivers

Political Posture:

Lax, accommodating, non-confrontational, passionate

Law/Anarchy Axis:

Anarchy and Pragmatism

Altruism/Greed Axis:

Selfless to Neutral

First Impressions:

Charismatic, bawdy, commerce-oriented

Government:

Oligarchy (Captains of a Boat all vote in a consensus)

  • Individual Barges may be Democratic
Language(s):

Riverspeak, Riverhand; most Tramps learn a trade tongue

Currency:

Barter and Gold; no native coin

Trait Advantages:

Charismatic, Resilient

Trait Hindrances:

Vice-ridden, Wanderlust

Average Height:

Slightly Short for a Human

Average Build:

Lean and Powerful

Unusual Traits:

All River Tramps can swim, navigate and repair a boat and have excellent Haggling skills

Spell-like Abilities:

None

Magic Capable?:

Yes but River Tramps rarely practice magic.

  • The rare Tramp that practices magic is usually a Druid or a Cleric of the Drowning Gods (the River ones)
Favored Weapons:

Blunt weapons (hammers and clubs), Thin, curved swords, curved knives

  • Their curved weapon preference is adopted from Vlizha allies
END