Difference between revisions of "Cold Harborer"
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* Cold Harborers can be any kind of magic user but magic is uncommon | * Cold Harborers can be any kind of magic user but magic is uncommon | ||
* Cold Harborers eschew "native magic" like Druids and have strong biases against Necromancers | * Cold Harborers eschew "native magic" like Druids and have strong biases against Necromancers | ||
− | * Theurgy and Arcane Magic are both | + | * Theurgy and Arcane Magic are both practiced. |
+ | * There are several small arcane schools in Cold Harbor | ||
| favored weapons = Curved blades (swords and knives), crossbows | | favored weapons = Curved blades (swords and knives), crossbows | ||
}} | }} | ||
[[Category: Lineages]][[Category: Deepfell]][[Category: Deepfell Humans]] | [[Category: Lineages]][[Category: Deepfell]][[Category: Deepfell Humans]] |
Revision as of 22:10, 8 August 2022
Cold Harborer | |
INFORMATION | |
Lineage Name(s): |
Cold Harborer, Harbormen |
Homeland: |
Port City of Cold Harbor (and surrounding) |
Political Posture: |
Compromising, aggressive, cunning |
Law/Anarchy Axis: |
Lawful (abide by contracts) or Pragmatic |
Altruism/Greed Axis: |
Neutrality |
First Impressions: |
Sophisticated, cunning, diplomatic |
Government: |
Aristocratic Oligarchy
|
Language(s): |
Cold Harborer
|
Currency: |
Tam (ring-like gold, silver and copper, on chains) |
Trait Advantages: |
Resilient, Cunning |
Trait Hindrances: |
Cosmopolitan |
Spell-like Abilities: |
None |
Magic Capable?: |
Yes
|
Favored Weapons: |
Curved blades (swords and knives), crossbows |
END | |
Template:Lineages |