Difference between revisions of "River Tramps"
Jump to navigation
Jump to search
Line 20: | Line 20: | ||
| spell-like abilities = None | | spell-like abilities = None | ||
| magic capable = Yes but River Tramps rarely practice magic. | | magic capable = Yes but River Tramps rarely practice magic. | ||
− | * The rare Tramp that practices magic is usually a Druid or | + | * The rare Tramp that practices magic is usually a Druid or a Cleric of the Drowning Gods (the River ones) |
| favored weapons = Blunt weapons (hammers and clubs), Thin, curved swords, curved knives | | favored weapons = Blunt weapons (hammers and clubs), Thin, curved swords, curved knives | ||
* Their curved weapon preference is adopted from [[Vlizha]] allies | * Their curved weapon preference is adopted from [[Vlizha]] allies |
Latest revision as of 01:40, 9 August 2022
River Tramps | |
INFORMATION | |
Lineage Name(s): |
Bargemen, River Tramps, Boat People, Scum |
Homeland: |
Along the Cold and Ghost Rivers |
Political Posture: |
Lax, accommodating, non-confrontational, passionate |
Law/Anarchy Axis: |
Anarchy and Pragmatism |
Altruism/Greed Axis: |
Selfless to Neutral |
First Impressions: |
Charismatic, bawdy, commerce-oriented |
Government: |
Oligarchy (Captains of a Boat all vote in a consensus)
|
Language(s): |
Riverspeak, Riverhand; most Tramps learn a trade tongue |
Currency: |
Barter and Gold; no native coin |
Trait Advantages: |
Charismatic, Resilient |
Trait Hindrances: |
Vice-ridden, Wanderlust |
Average Height: |
Slightly Short for a Human |
Average Build: |
Lean and Powerful |
Unusual Traits: |
All River Tramps can swim, navigate and repair a boat and have excellent Haggling skills |
Spell-like Abilities: |
None |
Magic Capable?: |
Yes but River Tramps rarely practice magic.
|
Favored Weapons: |
Blunt weapons (hammers and clubs), Thin, curved swords, curved knives
|
END | |
Template:Lineages |