Difference between revisions of "River Tramps"

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| lineage name(s) = Bargemen, River Tramps, Boat People, Scum
 
| lineage name(s) = Bargemen, River Tramps, Boat People, Scum
 
| homeland = Along the Cold and Ghost Rivers
 
| homeland = Along the Cold and Ghost Rivers
| political posture =
+
| political posture = Lax, accommodating, non-confrontational, passionate
 
| law-anarchy axis = Anarchy and Pragmatism
 
| law-anarchy axis = Anarchy and Pragmatism
 
| altruism-greed axis = Selfless to Neutral
 
| altruism-greed axis = Selfless to Neutral
Line 10: Line 10:
 
| government = Oligarchy (Captains of a Boat all vote in a consensus)
 
| government = Oligarchy (Captains of a Boat all vote in a consensus)
 
* Individual Barges may be Democratic
 
* Individual Barges may be Democratic
| language(s) =
+
| language(s) = Riverspeak, Riverhand; most Tramps learn a trade tongue
| currency =
+
| currency = Barter and Gold; no native coin
| trait advantages =
+
| trait advantages = Charismatic, Resilient
| trait hindrances =
+
| trait hindrances = Vice-ridden, Wanderlust
| average height =
+
| average height = Slightly Short for a Human
| average build =
+
| average build = Lean and Powerful
| movement speed =
+
| movement speed = Average
| unusual traits =
+
| unusual traits = All River Tramps can swim, navigate and repair a boat and have excellent Haggling skills
| spell-like abilities =
+
| spell-like abilities = None
 
| magic capable = Yes but River Tramps rarely practice magic.
 
| magic capable = Yes but River Tramps rarely practice magic.
* The rare Tramp that practices magic is usually a Druid or aq Cleric of the Drowning Gods
+
* The rare Tramp that practices magic is usually a Druid or a Cleric of the Drowning Gods (the River ones)
 
| favored weapons = Blunt weapons (hammers and clubs), Thin, curved swords, curved knives
 
| favored weapons = Blunt weapons (hammers and clubs), Thin, curved swords, curved knives
 
* Their curved weapon preference is adopted from [[Vlizha]] allies
 
* Their curved weapon preference is adopted from [[Vlizha]] allies

Latest revision as of 01:40, 9 August 2022

Rivertramp.jpg
River Tramps
INFORMATION
Lineage Name(s):

Bargemen, River Tramps, Boat People, Scum

Homeland:

Along the Cold and Ghost Rivers

Political Posture:

Lax, accommodating, non-confrontational, passionate

Law/Anarchy Axis:

Anarchy and Pragmatism

Altruism/Greed Axis:

Selfless to Neutral

First Impressions:

Charismatic, bawdy, commerce-oriented

Government:

Oligarchy (Captains of a Boat all vote in a consensus)

  • Individual Barges may be Democratic
Language(s):

Riverspeak, Riverhand; most Tramps learn a trade tongue

Currency:

Barter and Gold; no native coin

Trait Advantages:

Charismatic, Resilient

Trait Hindrances:

Vice-ridden, Wanderlust

Average Height:

Slightly Short for a Human

Average Build:

Lean and Powerful

Unusual Traits:

All River Tramps can swim, navigate and repair a boat and have excellent Haggling skills

Spell-like Abilities:

None

Magic Capable?:

Yes but River Tramps rarely practice magic.

  • The rare Tramp that practices magic is usually a Druid or a Cleric of the Drowning Gods (the River ones)
Favored Weapons:

Blunt weapons (hammers and clubs), Thin, curved swords, curved knives

  • Their curved weapon preference is adopted from Vlizha allies
END