Difference between revisions of "Cold Harborer"
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{{Lineages | {{Lineages | ||
| common name = Cold Harborer | | common name = Cold Harborer | ||
− | | image = | + | | image = [[File:Coldharborer.png|350px]] |
| lineage name(s) = Cold Harborer, Harbormen | | lineage name(s) = Cold Harborer, Harbormen | ||
| homeland = Port City of [[Cold Harbor]] (and surrounding) | | homeland = Port City of [[Cold Harbor]] (and surrounding) | ||
− | | political posture = | + | | political posture = Compromising, aggressive, cunning |
− | | law-anarchy axis = | + | | law-anarchy axis = Lawful (abide by contracts) or Pragmatic |
− | | altruism-greed axis = | + | | altruism-greed axis = Neutrality |
− | | first impression = | + | | first impression = Sophisticated, cunning, diplomatic |
− | | government = | + | | government = Aristocratic Oligarchy |
− | | language(s) = | + | * The League of Landsmen (Parliamentary body) |
− | | currency = Tam (ring-like gold, silver and copper, on chains) | + | | language(s) = Cold Harborer |
− | | trait advantages = | + | * Most Cold Harborers speak two languages |
− | | trait hindrances = | + | | currency = Tam (ring-like gold, silver, and copper, on chains) |
− | | average height = | + | | trait advantages = Resilient, Cunning |
− | | average build = | + | | trait hindrances = Cosmopolitan, Vice-Ridden |
− | | movement speed = | + | | average height = Average |
− | | unusual traits = | + | | average build = Skinny to Corpulent |
− | | spell-like abilities = | + | | movement speed = Average |
− | | magic capable = | + | | unusual traits = Cold Harborers are an extremely diverse people and have three skills they excel at. |
− | | favored weapons = | + | | spell-like abilities = None |
+ | | magic capable = Yes | ||
+ | * Cold Harborers can be any kind of magic user but magic is uncommon | ||
+ | * Cold Harborers eschew "native magic" like Druids and have strong biases against Necromancers | ||
+ | * Theurgy and Arcane Magic are both practiced. | ||
+ | * There are several small arcane schools in Cold Harbor. | ||
+ | | favored weapons = Short, straight blades (swords and knives), Crossbows | ||
}} | }} | ||
[[Category: Lineages]][[Category: Deepfell]][[Category: Deepfell Humans]] | [[Category: Lineages]][[Category: Deepfell]][[Category: Deepfell Humans]] |
Latest revision as of 01:44, 9 August 2022
Cold Harborer | |
INFORMATION | |
Lineage Name(s): |
Cold Harborer, Harbormen |
Homeland: |
Port City of Cold Harbor (and surrounding) |
Political Posture: |
Compromising, aggressive, cunning |
Law/Anarchy Axis: |
Lawful (abide by contracts) or Pragmatic |
Altruism/Greed Axis: |
Neutrality |
First Impressions: |
Sophisticated, cunning, diplomatic |
Government: |
Aristocratic Oligarchy
|
Language(s): |
Cold Harborer
|
Currency: |
Tam (ring-like gold, silver, and copper, on chains) |
Trait Advantages: |
Resilient, Cunning |
Trait Hindrances: |
Cosmopolitan, Vice-Ridden |
Average Height: |
Average |
Average Build: |
Skinny to Corpulent |
Unusual Traits: |
Cold Harborers are an extremely diverse people and have three skills they excel at. |
Spell-like Abilities: |
None |
Magic Capable?: |
Yes
|
Favored Weapons: |
Short, straight blades (swords and knives), Crossbows |
END | |
Template:Lineages |