Difference between revisions of "Cold Harborer"

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{{Lineages
 
{{Lineages
 
| common name = Cold Harborer
 
| common name = Cold Harborer
| image =  
+
| image = [[File:Coldharborer.png|350px]]
 
| lineage name(s) = Cold Harborer, Harbormen
 
| lineage name(s) = Cold Harborer, Harbormen
 
| homeland = Port City of [[Cold Harbor]] (and surrounding)
 
| homeland = Port City of [[Cold Harbor]] (and surrounding)
| political posture =
+
| political posture = Compromising, aggressive, cunning
| law-anarchy axis =
+
| law-anarchy axis = Lawful (abide by contracts) or Pragmatic
| altruism-greed axis =
+
| altruism-greed axis = Neutrality
| first impression =
+
| first impression = Sophisticated, cunning, diplomatic
| government =
+
| government = Aristocratic Oligarchy
| language(s) =
+
* The League of Landsmen (Parliamentary body)
| currency =
+
| language(s) = Cold Harborer
| trait advantages =
+
* Most Cold Harborers speak two languages
| trait hindrances =
+
| currency = Tam (ring-like gold, silver, and copper, on chains)
| average height =
+
| trait advantages = Resilient, Cunning
| average build =
+
| trait hindrances = Cosmopolitan, Vice-Ridden
| movement speed =
+
| average height = Average
| unusual traits =
+
| average build = Skinny to Corpulent
| spell-like abilities =
+
| movement speed = Average
| magic capable =
+
| unusual traits = Cold Harborers are an extremely diverse people and have three skills they excel at.
| favored weapons =
+
| spell-like abilities = None
 +
| magic capable = Yes
 +
* Cold Harborers can be any kind of magic user but magic is uncommon
 +
* Cold Harborers eschew "native magic" like Druids and have strong biases against Necromancers
 +
* Theurgy and Arcane Magic are both practiced. 
 +
* There are several small arcane schools in Cold Harbor.
 +
| favored weapons = Short, straight blades (swords and knives), Crossbows
 
}}
 
}}
  
 
[[Category: Lineages]][[Category: Deepfell]][[Category: Deepfell Humans]]
 
[[Category: Lineages]][[Category: Deepfell]][[Category: Deepfell Humans]]

Latest revision as of 01:44, 9 August 2022

Coldharborer.png
Cold Harborer
INFORMATION
Lineage Name(s):

Cold Harborer, Harbormen

Homeland:

Port City of Cold Harbor (and surrounding)

Political Posture:

Compromising, aggressive, cunning

Law/Anarchy Axis:

Lawful (abide by contracts) or Pragmatic

Altruism/Greed Axis:

Neutrality

First Impressions:

Sophisticated, cunning, diplomatic

Government:

Aristocratic Oligarchy

  • The League of Landsmen (Parliamentary body)
Language(s):

Cold Harborer

  • Most Cold Harborers speak two languages
Currency:

Tam (ring-like gold, silver, and copper, on chains)

Trait Advantages:

Resilient, Cunning

Trait Hindrances:

Cosmopolitan, Vice-Ridden

Average Height:

Average

Average Build:

Skinny to Corpulent

Unusual Traits:

Cold Harborers are an extremely diverse people and have three skills they excel at.

Spell-like Abilities:

None

Magic Capable?:

Yes

  • Cold Harborers can be any kind of magic user but magic is uncommon
  • Cold Harborers eschew "native magic" like Druids and have strong biases against Necromancers
  • Theurgy and Arcane Magic are both practiced.
  • There are several small arcane schools in Cold Harbor.
Favored Weapons:

Short, straight blades (swords and knives), Crossbows

END