Difference between revisions of "Cold Harborer"

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| spell-like abilities = None
 
| spell-like abilities = None
 
| magic capable = Yes
 
| magic capable = Yes
* Cold Harborers can be any kind of magic user
+
* Cold Harborers can be any kind of magic user but magic is uncommon
 +
* Cold Harborers eschew "native magic" like Druids and have strong biases against Necromancers
 +
* Theurgy and Arcane Magic are both practices
 
| favored weapons = Curved blades (swords and knives), crossbows
 
| favored weapons = Curved blades (swords and knives), crossbows
 
}}
 
}}
  
 
[[Category: Lineages]][[Category: Deepfell]][[Category: Deepfell Humans]]
 
[[Category: Lineages]][[Category: Deepfell]][[Category: Deepfell Humans]]

Revision as of 22:10, 8 August 2022

Cold Harborer
INFORMATION
Lineage Name(s):

Cold Harborer, Harbormen

Homeland:

Port City of Cold Harbor (and surrounding)

Political Posture:

Compromising, aggressive, cunning

Law/Anarchy Axis:

Lawful (abide by contracts) or Pragmatic

Altruism/Greed Axis:

Neutrality

First Impressions:

Sophisticated, cunning, diplomatic

Government:

Aristocratic Oligarchy

  • The League of Landsmen (Parliamentary body)
Language(s):

Cold Harborer

  • Most Cold Harborers speak two languages
Currency:

Tam (ring-like gold, silver and copper, on chains)

Trait Advantages:

Resilient, Cunning

Trait Hindrances:

Cosmopolitan

Spell-like Abilities:

None

Magic Capable?:

Yes

  • Cold Harborers can be any kind of magic user but magic is uncommon
  • Cold Harborers eschew "native magic" like Druids and have strong biases against Necromancers
  • Theurgy and Arcane Magic are both practices
Favored Weapons:

Curved blades (swords and knives), crossbows

END