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Shade

Silas "Shade" Nightingale

"I used to kill for God. Now I just kill for money. It's more honest."

Silas "Shade" Nightingale
slinger.png
Role
Troubleshooter
Profession
Gunslinger
Age
24 years
Birthdate
March 14, 1853]
Birthplace
Salt Lake City, Deseret
Gender
Male
Pronouns
He/Him/His
Sexuality
Gay
Ethnicity
White (English/Scandinavian descent)
Nationality
Deseret (formerly)
Religion
Lapsed Mormon (LDS)
Aliases:
Shade" (primary)
"The Purple Ghost" (whispered in Deseret)
"That Flashy Bastard" (various saloons)

Physical Appearance

Height: 6'5"
Weight: 145lbs
Hair: Dark brown with purple tinting (refreshed regularly), wavy and worn longer, falling past his ears in an artfully tousled style
Eyes: Deep brown, sharp and observant

Silas cuts an unmistakable figure wherever he goes. Unusually tall and almost impossibly lean, he moves with the practiced economy of a trained fighter wrapped in the flourishes of a dandy. His face is all sharp angles - high cheekbones, a defined jawline, and features that toe the line between masculine and androgynous in a way that used to make church elders uncomfortable. His pale complexion contrasts strikingly with his dark hair and the deep brown eyes that miss nothing, even when they're twinkling with amusement.

His signature look centers on deep purple—a fitted black leather vest over a silk shirt the color of bruised plums, ornate gun belt with elaborate tooling and silver buckles. His wide-brimmed black hat sports a purple band, and his twin revolvers rest in hand-tooled holsters that probably cost more than most men make in a month. Every element of his appearance demands attention, a deliberate middle finger to the years he spent trying to blend into shadows.

His hands are steady and deceptively strong despite his slender build, and his movements carry the fluid precision of someone trained in violence from a young age. A careful observer might notice how his eyes constantly scan his surroundings, or how he never quite turns his back to a door—old habits from his Danite days that he can't quite shake, no matter how much purple silk he wears.

Personality & Traits

General Overview

Silas is a study in contradictions—flamboyant yet guarded, confident yet haunted. His dandy persona serves as both liberation and armor; if everyone's staring at the purple-clad gunslinger, they're not looking deeper at the man beneath. He cultivates an air of dangerous charm, quick with a quip or a smirk, but there's a wariness in his eyes that never quite fades.

He's intelligent and calculating, legacy of his Danite training, but uses humor and showmanship to deflect from the darker corners of his past. With those he trusts (a short list), he can be fiercely loyal and surprisingly vulnerable. With everyone else, he maintains a performance—entertaining, skilled, but always slightly out of reach.

Strengths & Weaknesses

Strengths:
- Exceptional gunfighting skills, particularly with pistols
- Quick-thinking and tactical mind from Danite training;training
- Skilled at stealth and infiltration when needed;needed
- Charming and socially adept when he wants to be;be
- Observant and detail-oriented;oriented
- Fierce loyalty to those who earn his trust;trust
- Adaptable and resourceful in dangerous situations

Weaknesses:
[List- characterDeep-seated weaknesses,trust flaws,issues
- fears,Guilt orover limitations]actions taken as a Danite
- Tendency to use flamboyance as emotional armor
- Difficulty forming genuine connections
- Paranoia about being found by former comrades
- Sometimes reckless when trying to prove his independence
- Conflicted feelings about faith and his upbringing
- Can be vindictive toward authority figures who try to control him

Ambitions

[What drives this character? What are their goals, dreams, or motivations?]

Hobbies & Interests

[What does this character do in their spare time? What interests them outside of their work?]

Personal History

[Detailed background - where they came from, significant life events, how they came to be a Troubleshooter (if applicable), important experiences that shaped them, etc.]

Key Moment:

[Optional: Highlight a defining moment in the character's history - a pivotal event, a significant choice, or a formative experience that reveals something important about who they are.]

Worst Nightmare

[Character's Worst Nightmare]

[Description of what terrifies this character most - what they see when they fail a Guts check, what haunts their dreams, what makes their blood run cold. This should be specific and personal to the character.]

Connections

Family

Spouse: [Name and brief description, or "None"]
Children: [Names and brief descriptions, or "None"]
Mother: [Name and brief description, or status]
Father: [Name and brief description, or status]
Siblings: [Names and brief descriptions of brothers/sisters, or "None"]

Allies & Contacts

[List important allies, friends, contacts, or associates - people the character can rely on or call upon for help or information.]

Enemies

[List known enemies, rivals, or people who wish the character harm - include why they're enemies if relevant.]


Deadlands Character Statistics

Traits

Cognition
[Die type]
Deftness
[Die type]
Knowledge
[Die type]
Mien
[Die type]
Nimbleness
[Die type]
Quickness
[Die type]
Smarts
[Die type]
Spirit
[Die type]
Strength
[Die type]
Vigor
[Die type]

Derived Statistics

Pace
[Number]
Size
[Number]
Wind
[Number]
Grit
[Number]

Wounds & Fate Chips

Current Wounds
[Number] / [Max]
White Chips
[Number]
Red Chips
[Number]
Blue Chips
[Number]
Legend Chips
[Number]

Edges

[List all character Edges with brief descriptions if needed]

Hindrances

[List all character Hindrances with brief descriptions]

Aptitudes

Cognition Aptitudes:
Scrutinize
(Cognition)
3d8
Search
(Cognition)
2d8
Trackin'
(Cognition)
2d6
Animal Wranglin'
(Cognition)
3d6
Survival
(Cognition)
2d10
Deftness Aptitudes:
Shootin': Pistol
(Deftness)
4d12
Shootin': Rifle
(Deftness)
3d10
Throwin'
(Deftness)
2d8
Shootin': Shotgun
(Deftness)
3d8
Lock Pickin'
(Deftness)
2d6
Sleight o' Hand
(Deftness)
3d10
Knowledge Aptitudes:
Area Knowledge
(Knowledge)
3d6
Language: English
(Knowledge)
5d12
Professional: Law
(Knowledge)
3d8
Occult
(Knowledge)
2d8
Mien Aptitudes:
Overawe
(Mien)
3d10
Persuasion
(Mien)
2d8
Tale-Tellin'
(Mien)
2d6
Nimbleness Aptitudes:
Climbin'
(Nimbleness)
2d8
Dodge
(Nimbleness)
4d10
Sneak
(Nimbleness)
3d8
Horse Ridin'
(Nimbleness)
3d10
Quickness Aptitudes:
Quick Draw
(Quickness)
4d12
[Aptitude Name]
(Quickness)
[Die type]
[Aptitude Name]
(Quickness)
[Die type]
Smarts Aptitudes:
Gamblin'
(Smarts)
3d8
Ridicule
(Smarts)
2d6
Streetwise
(Smarts)
3d10
Scroungin'
(Smarts)
2d8
Artistry: Poker
(Smarts)
3d6
Spirit Aptitudes:
Guts
(Spirit)
4d10
Faith
(Spirit)
3d8
[Aptitude Name]
(Spirit)
[Die type]
Strength Aptitudes:
Fightin': Brawlin'
(Strength)
3d8
Fightin': Knife
(Strength)
2d10
[Aptitude Name]
(Strength)
[Die type]
Vigor Aptitudes:
Swimmin'
(Vigor)
2d6
[Aptitude Name]
(Vigor)
[Die type]
[Aptitude Name]
(Vigor)
[Die type]

Hexes / Miracles / Powers

Type: [Huckster / Blessed / Shaman / None]

Name
TN
Speed
Duration
Range
Effect
Soul Blast
5
1
Instant
10 yards
Deals 3d6 damage to target, ignores armor
[Hex/Miracle/Power Name]
[TN]
[Speed]
[Duration]
[Range]
[Brief description of effect]
[Hex/Miracle/Power Name]
[TN]
[Speed]
[Duration]
[Range]
[Brief description of effect]

For detailed descriptions and full rules for each ability, consult your character's hex book, prayer book, or medicine bag.

Mad Science Devices

Note: Delete this section if character is not a Mad Scientist

Device Name
Reliability
Speed
Duration
Range
Effect
Portable Lightning Generator
18
1
Instant
20 yards
Fires bolt of electricity for 4d10 damage
[Device Name]
[#]
[Speed]
[Duration]
[Range]
[Brief description]
[Device Name]
[#]
[Speed]
[Duration]
[Range]
[Brief description]

Equipment & Possessions

Weapons

Weapon
Damage
Range
Speed
Shots
Colt Peacemaker
3d6
10
1
6
[Weapon Name]
[Damage]
[Range]
[Speed]
[Shots]
[Weapon Name]
[Damage]
[Range]
[Speed]
[Shots]

Personal Items

[List significant personal possessions, equipment, or items of importance]

Signature Item:

[Optional: Highlight one particularly important or meaningful item - a treasured possession, a family heirloom, a lucky charm, etc.]

Additional Notes

[Any other relevant information - special circumstances, secrets, ongoing story arcs, character development goals, etc.]


Character Status: Active Troubleshooter / Ready for Adventure
Last Updated: [Date]
Player: [Player name]