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Starting Equipment

"A Cowboy's Gun Is His Best Friend"

Starting Money

Every character starts with $250 to purchase gear unless modified by Edges or Hindrances:

  • Poverty (–3): Start with only $50
  • Belongin's (1–5): Adds one-time cash bonus or specific valuable item
  • Dinero (1–5): Adds ongoing wealth (see Edges section for amounts)

Unspent money carries over—you don't have to spend it all during character creation.

El Cheapo Gear Warning

You can buy gear at 50% or 75% off normal price. Cheap clothes are ratty and torn. Cheap guns and equipment have a malfunction number—when using them, roll a d20 alongside your normal roll. If the d20 exceeds the malfunction number, something breaks or goes wrong.

- 75% price: Malfunction on 19-20
- 50% price: Malfunction on 18-20

Saving money isn't worth it when your gun explodes in your hand during a firefight.

Essential Gear

Before worrying about fancy equipment, make sure you have the basics:

Must-Have Items

  • Weapon: At least one gun or melee weapon for self-defense
  • Ammunition: Minimum 50 rounds for your primary weapon
  • Clothes: Work clothes, boots, hat (assume you start with basic clothes for free if not purchased)
  • Bedroll: $4—you'll sleep outdoors often
  • Canteen: $1—water is life in the desert
  • Horse: $150—essential for travel in the West
  • Saddle: $25—need this for your horse
  • Rope (50'): $5—countless uses
  • Trail rations: 50¢ per day—don't starve
  • Matches: 50¢—for campfires and light

Weapons

Your choice of weapon depends on your character concept and combat skills. The Weird West offers an impressive arsenal—from standard six-shooters to bizarre combination weapons.

Pistols (Single-Action)

Classic Western six-shooters. Must cock the hammer between shots. ROF 1 means one shot per action.

Weapon Cal Shots Dmg Rng Cost Notes
Colt Army .44 6 3d6 10 $12
Colt Buntline Special .45 6 3d6 10 $500 Special order! 16" barrel, detachable stock, –2 QD
Colt Dragoon .44 6 3d6 10 $11 Attachable stock available
Colt Navy .36 6 2d6 10 $10 Lighter caliber
Colt Peacemaker .45 6 3d6 10 $15 The gun that won the West
Knuckle-Duster .32 5 2d6 5 $8 Brass knuckles + pistol combo!
LeMat Grapeshot Pistol .40 9 2d6 10 $25 9-shot revolver
└─ Shotgun barrel 16-ga 1 Special 5 Built-in shotgun barrel! Switch between modes
LeMat Grapeshot Pistol Special Feature: This unique weapon has BOTH a 9-shot revolver cylinder AND a single-shot shotgun barrel mounted underneath. A switch lets you change which barrel the hammer strikes—giving you 9 pistol shots OR 1 devastating shotgun blast at close range. Confederate cavalry loved these!

Pistols (Double-Action)

Can fire without cocking. ROF 2 means two shots per action—much faster in gunfights!

Weapon Cal Shots Dmg Rng Cost
Colt Frontier .32-20 6 2d6 10 $8
Colt Lightning .38 6 2d6 10 $13
Colt Peacemaker (DA) .45 6 3d6 10 $15
Colt Thunderer .41 6 2d6 10 $14
Starr Revolver .44 6 3d6 10 $9

Derringers & Pepperboxes

Small, concealable weapons. Perfect for gamblers, ladies, and anyone who needs a hidden ace.

Weapon Cal Shots Dmg Rng Cost Notes
Derringer .44 2 3d6 5 $8 Classic hideout gun
English 1840 Model .36 8 2d6 5 $5 Knife blade between barrels!
Rupertus Pepperbox .22 8 2d4 5 $6 8 rotating barrels
Wesson Dagger-Pistol .41 2 2d6 5 $6 Knife under barrel

Carbines & Rifles

Long-range accuracy and power. Essential for hunters, snipers, and anyone who fights at distance.

Weapon Cal Shots Dmg Rng Cost Notes
Ballard '72 .56 1 5d8 20 $24 Single-shot, powerful
Bullard Express .50 11 4d10 20 $30 High capacity!
Colt-Paterson Model '36 .69 7 5d10 20 $25 Revolving cylinder rifle
Colt Revolving Rifle .56 5 5d8 20 $24 Reloads like a revolver
Evans Old Model Sporter .44 Evans 34 4d8 20 $30 34 rounds! Special ammo required
LeMat Carbine .42 9 3d6 15 $35 Rifle version
└─ Shotgun barrel 16-ga 1 Special 5 Built-in shotgun like the pistol version!
Remington '71 .50-70 1 4d10 20 $20 Heavy caliber
Sharps Big 50 .50 1 4d10 20 $20 Buffalo hunter's choice
Sharps '55 .57 1 5d8 15 $18 Carbine version
Spencer Carbine .56 7 4d8 15 $15 Civil War favorite
Springfield (muzzle-loader) .58 1 5d8 20 $8 Cheap but slow to reload
Winchester '73 .44-40 15 4d8 20 $25 Most iconic rifle of the West
Winchester '76 .45 15 4d8+2 20 $40 Improved model, more damage

Shotguns

Devastating at close range. "Special" damage means shotguns use unique rules (see combat chapter).

Weapon Gauge Shots ROF Rng Cost
Single Barrel 12-gauge 1 1 10 $25
Double Barrel 12-gauge 2 2 10 $35
Scattergun (sawed-off) 12-gauge 2 2 5 $35
Colt Revolving Shotgun 12-gauge 5 1 10 $45
Winchester Lever-Action 12-gauge 4 1 10 $35

Automatic Weapons

Expensive, hard to find, and devastating. ROF 3 means THREE shots per action!

Weapon Cal Shots ROF Dmg Rng Cost
Gatling Gun .36 45 3 3d8 20 $1,500
Gatling Pistol .44 12 3 3d6 10 $800
Gatling Gun Warning: Reliability 19—on a d20 roll of 19-20 when firing, the gun jams! Most towns ban Gatlings due to risk of hitting innocent bystanders. Use at your own legal peril.

Exotic & Mad Science Weapons

Weapon Shots ROF Dmg Rng Cost
Flamethrower 30 1d6 1d10/shot 20 max $2,000

Melee Weapons

For close combat and quiet work.

  • Bowie Knife: $5—large fighting knife, STR+1d6 damage
  • Tomahawk: $3—can be thrown, STR+2d6 damage
  • Lariat (Rope): $5—for roping cattle or enemies
  • Whip: $10—reaches 10 feet, STR+1d4 damage

Ammunition

Guns are useless without bullets. Don't skimp!

Type Quantity Cost
Pistol rounds (box) 50 $2
Rifle rounds (box) 50 $3
Shotgun shells (box) 50 $3
Arrow 1 25¢

Gun Accessories

Item Cost Notes
Gun belt $2 Holds ammunition
Holster $3 Regular holster
Quick-draw holster $11 Essential for gunslingers
Speed-load cylinder $3 Pre-loaded spare cylinder
Rifle scabbard $3 Attaches to saddle

Horses

A horse is your most important investment in the Weird West. Trains and stagecoaches exist, but for day-to-day travel, nothing beats a good mount.

Type Cost Notes
Average horse $150 Pace 20, Size 10, Wind 14
Exceptional horse $300 One special quality (fast, brave, smart, strong, tough, or surly)
Mule $50 Slower but cheaper
Saddle $25 Necessary for riding
Saddle bags $5 Storage for gear

Exceptional Horse Qualities:

  • Brave: Spirit 2d8, Guts 4d8—doesn't spook easily
  • Fast: Pace 24—outrun most pursuers
  • Smart: +2 to your Horse Ridin' rolls
  • Strong: Strength 3d12—can carry more weight
  • Tough: Vigor 2d12—survives more damage
  • Surly: Mean-tempered, kicks and bites strangers

Common Gear

Clothes

Item Cost
Boots $8
Chaps (Armor -2) $4
Duster $10
Stetson hat $5
Suit/fancy dress $15
Work shirt $1
Trousers/skirt $2

Camping & Travel Gear

Item Cost
Backpack $2
Bedroll $4
Canteen $1
Lantern $2.50
Lantern oil (gallon) 10¢
Matches (box of 100) 50¢
Mess kit $2
Rope (50') $5
Trail rations (per day) 50¢

Tools & Miscellaneous

Item Cost
Ax $2
Handcuffs $3.50
Harmonica 50¢
Playing cards 25¢
Shovel $1.50
Spectacles $5
Tobacco (pouch) 50¢
Watch $2.50

Explosives (Dangerous!)

Item Cost
Dynamite (per stick) $3
Blasting cap $1
Fuse (per foot)
Detonator (plunger) $10

Sample Loadouts

Here are some typical equipment packages for different character types:

The Gunslinger ($250 budget)

  • Colt Peacemaker (double-action): $15
  • Box of 50 pistol rounds: $2
  • Quick-draw holster: $11
  • Gun belt: $2
  • Speed-load cylinder (×2): $6
  • Winchester '73: $25
  • Box of 50 rifle rounds: $3
  • Horse: $150
  • Saddle: $25
  • Bedroll: $4
  • Rope: $5
  • Canteen: $1
  • Total: $249

The Preacher ($250 budget)

  • Colt Peacemaker: $15
  • Box of 50 rounds: $2
  • Holster & gun belt: $5
  • Bible (assume free/personal item)
  • Silver crucifix: $10
  • Suit: $15
  • Horse: $150
  • Saddle: $25
  • Bedroll: $4
  • Trail rations (10 days): $5
  • Canteen: $1
  • Matches: 50¢
  • Mess kit: $2
  • Total: $234.50, $15.50 remaining

The Huckster ($250 budget)

  • Derringer: $8
  • Box of 50 rounds: $2
  • Playing cards (multiple decks): $1
  • Fancy suit: $15
  • Stetson: $5
  • Horse: $150
  • Saddle: $25
  • Bedroll: $4
  • Canteen: $1
  • Spectacles (if needed): $5
  • Watch (gold): $10
  • Total: $226, $24 remaining for poker stakes

The Broke Cowpoke ($50 budget - Poverty)

  • Colt Navy (cheaper pistol): $10
  • Box of 50 rounds: $2
  • Holster: $3
  • Rope (for cattle & roping): $5
  • Bedroll: $4
  • Canteen: $1
  • Trail rations (5 days): $2.50
  • Matches: 50¢
  • Work clothes (assume owned)
  • Total: $28, $22 remaining
  • Note: No horse! Walk, bum rides, or buy one later

Buying After Character Creation

The prices listed here are standard. In-game, availability and prices may vary by location, season, and circumstances. Ghost towns might have cheap gear from dead owners. Boomtowns might charge premium prices. Negotiate with the Marshal for special items or bulk purchases.

Good gear keeps you alive. Cheap gear gets you killed.

Character creation is almost complete! Move on to Character Archetypes Overview to see example characters and get inspiration for your own troubleshooter.