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Cestus III

Planetary Database Federation Colonies

Quick Info Key Feature: Responsive Design Type Infobox Platform BookStack Layout Responsive Floats right on desktop Full width on mobile Simple structure This is your main content. The infobox will float to the right on desktop...

earth colonies

Welcome to the Weird West

Getting Started

Welcome to the Weird West "Out here, the dead don't always stay buried, and the truth is stranger than any tall tale." Partner, You've Entered Strange Territory Welcome to the year of our Lord, 1877. The world you're about to enter looks familiar at first g...

How to Play

Getting Started

How to Play "Text-Based Roleplaying: Where Your Words Paint the Picture" What's a Roleplaying Game? Think of a roleplaying game like a movie with no script. You and your fellow players are the stars of the show—your characters are the heroes (or anti-heroes...

Discord Bot Commands

Getting Started

Discord Bot Commands "Telegraph: Your Connection to Lady Luck" About Telegraph Discord serves as "Telegraph"—your out-of-character communication hub for the campaign. This is where you roll dice, shuffle cards, manage Fate Chips, and discuss game mechanics....

House Rules

Getting Started

House Rules "Colonel Brennan's Troubleshooters: Standards of Conduct" Sim Central AffiliationColonel Brennan's Troubleshooters is affiliated with Sim Central. All players must join the Sim Central Discord and accept their community rules before joining this ...

Reading Past Adventures

Getting Started

Reading Past Adventures "Every Story Has a History" Why Read the Archives? Colonel Brennan's Troubleshooters is an ongoing campaign. Characters develop relationships, mysteries unfold over multiple missions, and past events shape current situations. Reading...

Frequently Asked Questions

Getting Started

Frequently Asked Questions "Questions Every Greenhorn Asks" Getting Started Do I need to know anything about Deadlands to play? Not at all! The Ford County Library has everything you need to learn the setting and rules. If you're familiar with Westerns and...

Character Creation Overview

Character Creation

Character Creation Overview "Every Legend Starts Somewhere" Building Your Troubleshooter Creating a character for Deadlands is part strategy, part luck, and part storytelling. You'll work with the Marshal to bring your troubleshooter to life—someone capable...

Traits & Aptitudes

Character Creation

Traits & Aptitudes "Fortune Favors the Bold—And the Lucky" What Are Traits? Traits are your character's raw, natural abilities—their physical prowess and mental capacity. Think of them as the foundation everything else is built on. Are you strong? Fast? Sma...

Skills (Aptitudes)

Character Creation

Skills (Aptitudes) "Knowledge Is Survival" What Are Aptitudes? In Deadlands, skills are called Aptitudes—the talents, trades, and expertise your character has learned during their life. While Traits represent raw natural ability, Aptitudes show what you've ...

Edges & Hindrances

Character Creation

Edges & Hindrances "What Makes You Special—And What Holds You Back" How Edges & Hindrances Work Edges are advantages—special abilities, talents, or beneficial circumstances that give your character an edge over others. Hindrances are disadvantages—physical ...

Starting Equipment

Character Creation

Starting Equipment "A Cowboy's Gun Is His Best Friend" Starting Money Every character starts with $250 to purchase gear unless modified by Edges or Hindrances: Poverty (–3): Start with only $50 Belongin's (1–5): Adds one-time cash bonus or specific valu...

Character Archetypes Overview

Character Creation

Character Archetypes Overview "Templates & Inspiration for Your Troubleshooter" What Are Archetypes? Archetypes are pre-made character templates that show you how all the pieces—Traits, Aptitudes, Edges, and Hindrances—fit together to create a coherent char...

The Blessed

Archetypes & Classes

The Blessed: Warriors of Faith "Many are called, but few are chosen." —Reverend Victor Harding, Quincy In a world where the dead walk and horrors lurk in every shadow, faith ain't just a Sunday morning affair—it's a weapon. The blessed are those rare souls w...

Hucksters & Hexes

Archetypes & Classes

Hucksters & Hexes: Dealing with the Devil "You pays your money, you takes your chances." If the blessed are Heaven's chosen warriors, then hucksters are humanity's gamblers—men and women who've learned to cheat the devil at his own game. These card-sharp hex...

Mad Scientists

Archetypes & Classes

Mad Scientists: Pioneers of the New Science "Science must press on, sometimes with tragically unpredictable results." Ever since the discovery of ghost rock in the California mountains, the world of science has turned upside down. What was once impossible is...

Gunslingers

Archetypes & Classes

Gunslingers: Masters of the Quick Draw "There are two kinds of people in the Weird West: the quick and the dead." In the boomtowns and dusty streets of the frontier, reputation is measured in fractions of a second. The difference between walking away and bei...

Law Dogs

Archetypes & Classes

Law Dogs: Keepers of Order in a Lawless Land "One riot, one Ranger." In a land where the dead walk and monsters lurk in the shadows, keeping the peace requires more than just a fast draw and a stern look. It requires the authority of law, the backing of civi...

Soldiers & Veterans

Archetypes & Classes

Soldiers & Veterans: Brothers in Arms "Once a soldier, always a soldier." Fourteen years. That's how long the War Between the States has been raging, with no end in sight. The battlefields back East have consumed an entire generation—young men who marched of...

Outlaws & Rogues

Archetypes & Classes

Outlaws & Rogues: Living Outside the Law "There's only two types of men in this world—them with loaded guns, and them who dig." The West is wild for a reason. Out here, the law's reach is long but thin, and there are plenty of folks willing to take advantage...