Skip to main content
Advanced Search
Search Terms
Content Type

Exact Matches
Tag Searches
Date Options
Updated after
Updated before
Created after
Created before

Search Results

132 total results found

Hucksters & Hexes

Archetypes & Classes

Hucksters & Hexes: Dealing with the Devil "You pays your money, you takes your chances." If the blessed are Heaven's chosen warriors, then hucksters are humanity's gamblers—men and women who've learned to cheat the devil at his own game. These card-sharp hex...

Mad Scientists

Archetypes & Classes

Mad Scientists: Pioneers of the New Science "Science must press on, sometimes with tragically unpredictable results." Ever since the discovery of ghost rock in the California mountains, the world of science has turned upside down. What was once impossible is...

Gunslingers

Archetypes & Classes

Gunslingers: Masters of the Quick Draw "There are two kinds of people in the Weird West: the quick and the dead." In the boomtowns and dusty streets of the frontier, reputation is measured in fractions of a second. The difference between walking away and bei...

Law Dogs

Archetypes & Classes

Law Dogs: Keepers of Order in a Lawless Land "One riot, one Ranger." In a land where the dead walk and monsters lurk in the shadows, keeping the peace requires more than just a fast draw and a stern look. It requires the authority of law, the backing of civi...

Soldiers & Veterans

Archetypes & Classes

Soldiers & Veterans: Brothers in Arms "Once a soldier, always a soldier." Fourteen years. That's how long the War Between the States has been raging, with no end in sight. The battlefields back East have consumed an entire generation—young men who marched of...

Outlaws & Rogues

Archetypes & Classes

Outlaws & Rogues: Living Outside the Law "There's only two types of men in this world—them with loaded guns, and them who dig." The West is wild for a reason. Out here, the law's reach is long but thin, and there are plenty of folks willing to take advantage...

Shamans

Archetypes & Classes

Shamans & Medicine Men: Keepers of the Old Ways "The spirits speak to those who remember the old ways. White men think we are savages, but we know truths they have forgotten." Long before white men set foot on this land, the People knew about spirits. For hu...

Common Folk

Archetypes & Classes

Common Folk: The Backbone of the Weird West "We ain't got fancy powers or special training. Just grit, guts, and the sense God gave a jackrabbit." Not everyone in the Weird West wields divine miracles, deals cards for demonic powers, or communes with spirits...

Dice Rolling

Game Mechanics

Dice Rolling "When Lead Flies and Dice Roll: The Rules of Survival" Dice Rolling Basics The Weird West is an unpredictable place where fate, skill, and blind luck collide like a runaway locomotive. When your character attempts something dangerous, uncertain...

Card Drawing

Game Mechanics

The Card Drawing System "Fortune Favors the Quick Draw—When the Cards Are in Your Favor" In the Weird West, playing cards are more than just tools for poker games and sleight-of-hand tricks. They're woven into the very fabric of how fate unfolds—determining ...

Fate Chips

Game Mechanics

Fate Chips "Luck Be a Lady—When You've Got Chips to Spend" In the Weird West, fate is a fickle thing. Sometimes she smiles on the brave and the bold. Sometimes she spits the biggest, nastiest abomination you've ever seen right on your head. But here's the se...

Combat & Initiative

Game Mechanics

Combat & Initiative "When Lead Flies and Fists Fly: Staying Alive in the Weird West" Violence is common in the Weird West. Outlaws rob banks. Claim jumpers settle disputes with Winchester rifles. Abominations rise from graves hungry for living flesh. Sooner ...

Wounds & Healing

Game Mechanics

Wounds & Healing "Survival Ain't Pretty—But It Beats the Alternative" Getting shot, stabbed, bitten, or blown up is an occupational hazard in the Weird West. Understanding how wounds work—how to survive them, how to heal them, and when to start praying—can m...

The Harrowed

Game Mechanics

The Harrowed "Death Ain't Always the End—Sometimes It's Just the Beginning" In the Weird West, death doesn't always stick. Sometimes, when a particularly strong-willed hombre bites the dust, something crawls back out of the grave wearing his face. These are ...

Fear & Grit

Game Mechanics

Fear & Grit "Courage Ain't the Absence of Fear—It's Keeping Your Wits When Terror Comes Calling" The Weird West isn't just dangerous—it's downright terrifying. When you round a corner and see a walking corpse shambling toward you, or when you hear something ...

Timeline of Events

The Weird West - History & Setting

Timeline of Events "How the West Got Weird—A Chronology of Calamity" The history of the Weird West diverges from our own world at a single, terrible moment: July 3rd, 1863, during the Battle of Gettysburg. On that blood-soaked Pennsylvania field, something f...

The Reckoning

The Weird West - History & Setting

The Reckoning of 1863 "The Day the Dead Walked—And the World Changed Forever" Every Troubleshooter needs to understand what happened at Gettysburg. Not just the historical facts—anyone with a newspaper can tell you about Pickett's Charge or the casualties. Y...

The Great Quake of 1868

The Weird West - History & Setting

The Great Quake of 1868 "When California Fell into the Sea—And Changed Everything" Five years after the dead rose at Gettysburg, the world learned that the Reckoning wasn't finished with America. Not by a long shot. If Gettysburg taught us that the supernatu...

Ghost Rock

The Weird West - History & Setting

Ghost Rock "The Miracle Fuel That Powers Progress—And Madness" You've heard about the Reckoning. You know about the Great Quake. Now it's time to understand what all the fuss is about. Because ghost rock isn't just another mineral. It's not just valuable. Gh...

Current Year: 1877

The Weird West - History & Setting

Current Year: 1877 "A Nation Divided, A Continent in Chaos, A World on the Brink" You've learned the history. Now it's time to understand the present. Welcome to 1877—seventeen years after the Civil War began, fourteen years after the Reckoning, nine years a...