Skip to main content
Advanced Search
Search Terms
Content Type

Exact Matches
Tag Searches
Date Options
Updated after
Updated before
Created after
Created before

Search Results

65 total results found

Shamans

Archetypes & Classes

Shamans & Medicine Men: Keepers of the Old Ways "The spirits speak to those who remember the old ways. White men think we are savages, but we know truths they have forgotten." Long before white men set foot on this land, the People knew about spirits. For hu...

Common Folk

Archetypes & Classes

Common Folk: The Backbone of the Weird West "We ain't got fancy powers or special training. Just grit, guts, and the sense God gave a jackrabbit." Not everyone in the Weird West wields divine miracles, deals cards for demonic powers, or communes with spirits...

Dice Rolling

Game Mechanics

Dice Rolling "When Lead Flies and Dice Roll: The Rules of Survival" Dice Rolling Basics The Weird West is an unpredictable place where fate, skill, and blind luck collide like a runaway locomotive. When your character attempts something dangerous, uncertain...

Card Drawing

Game Mechanics

The Card Drawing System "Fortune Favors the Quick Draw—When the Cards Are in Your Favor" In the Weird West, playing cards are more than just tools for poker games and sleight-of-hand tricks. They're woven into the very fabric of how fate unfolds—determining ...

Fate Chips

Game Mechanics

Fate Chips "Luck Be a Lady—When You've Got Chips to Spend" In the Weird West, fate is a fickle thing. Sometimes she smiles on the brave and the bold. Sometimes she spits the biggest, nastiest abomination you've ever seen right on your head. But here's the se...

Combat & Initiative

Game Mechanics

Combat & Initiative "When Lead Flies and Fists Fly: Staying Alive in the Weird West" Violence is common in the Weird West. Outlaws rob banks. Claim jumpers settle disputes with Winchester rifles. Abominations rise from graves hungry for living flesh. Sooner ...

Wounds & Healing

Game Mechanics

Wounds & Healing "Survival Ain't Pretty—But It Beats the Alternative" Getting shot, stabbed, bitten, or blown up is an occupational hazard in the Weird West. Understanding how wounds work—how to survive them, how to heal them, and when to start praying—can m...

The Harrowed

Game Mechanics

The Harrowed "Death Ain't Always the End—Sometimes It's Just the Beginning" In the Weird West, death doesn't always stick. Sometimes, when a particularly strong-willed hombre bites the dust, something crawls back out of the grave wearing his face. These are ...

Fear & Grit

Game Mechanics

Fear & Grit "Courage Ain't the Absence of Fear—It's Keeping Your Wits When Terror Comes Calling" The Weird West isn't just dangerous—it's downright terrifying. When you round a corner and see a walking corpse shambling toward you, or when you hear something ...

Timeline of Events

The Weird West - History & Setting

Timeline of Events "How the West Got Weird—A Chronology of Calamity" The history of the Weird West diverges from our own world at a single, terrible moment: July 3rd, 1863, during the Battle of Gettysburg. On that blood-soaked Pennsylvania field, something f...

The Reckoning

The Weird West - History & Setting

The Reckoning of 1863 "The Day the Dead Walked—And the World Changed Forever" Every Troubleshooter needs to understand what happened at Gettysburg. Not just the historical facts—anyone with a newspaper can tell you about Pickett's Charge or the casualties. Y...

The Great Quake of 1868

The Weird West - History & Setting

The Great Quake of 1868 "When California Fell into the Sea—And Changed Everything" Five years after the dead rose at Gettysburg, the world learned that the Reckoning wasn't finished with America. Not by a long shot. If Gettysburg taught us that the supernatu...

Ghost Rock

The Weird West - History & Setting

Ghost Rock "The Miracle Fuel That Powers Progress—And Madness" You've heard about the Reckoning. You know about the Great Quake. Now it's time to understand what all the fuss is about. Because ghost rock isn't just another mineral. It's not just valuable. Gh...

Current Year: 1877

The Weird West - History & Setting

Current Year: 1877 "A Nation Divided, A Continent in Chaos, A World on the Brink" You've learned the history. Now it's time to understand the present. Welcome to 1877—seventeen years after the Civil War began, fourteen years after the Reckoning, nine years a...

The Union

Nations & Factions

The Union "One Nation, Indivisible—No Matter How Long It Takes" The Union What used to be the United States of America now controls only the northern states—but don't tell President Grant that. As far as Washington is concerned, the United States of America...

The Confederacy

Nations & Factions

The Confederacy "Born in Blood, Baptized in Fire, Forged by Seventeen Years of War" The Confederate States of America is a nation that should not exist. By all rights, the rebellion should have been crushed within a year or two. Instead, seventeen years late...

The Disputed Lands

Nations & Factions

The Disputed Lands "Where Allegiances Shift Like Tumbleweeds and Only the Gun Speaks Truth" The Disputed Lands are territories that both the Union and Confederacy claim but neither truly controls. Kansas, Oklahoma, Colorado, and Utah exist in a violent limbo...

Deseret

Nations & Factions

The Republic of Deseret "Where Faith Meets Industry and the Future Burns Ghost-Rock Bright" The Republic of Deseret occupies the Utah Territory and stands as one of the Weird West's great paradoxes: a deeply religious society that's become the most technolog...

The Sioux Nations

Nations & Factions

The Sioux Nations "Where the Old Ways Clash With New Realities and Sacred Lands Run Red With Gold" The Sioux Nations control the Dakota territories and stand as the most powerful Indian nation in the Weird West. Formed in 1872, the Nations united multiple tr...

The Coyote Confederation

Nations & Factions

The Coyote Confederation "Where the Trickster Spirit Unites Warriors, and Alliance With the South Brings Both Profit and Peril" The Coyote Confederation controls Indian Territory in what was once Oklahoma, representing a unified nation of tribes who watched ...