Deepfell Goblins

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Goblins
INFORMATION
Race Name(s):

Goblinkind, Goblins, Smallorks

Lineage(s):
Political Posture:

Suspicious, sometimes Cowardly

Racial Law/Anarchy Axis:

Anarchy

Racial Altruism/Greed Axis:

Neutral to Selfish

First Impressions:

Clever, impulsive, suspicious

Native Government:

Goblins tend toward Anarchies or Despotism

Native Currency:

Most Goblins barter or trade, or use Human currency

Native Region:

Goblins can be found around the world

Native Environment(s):

Goblins were once creatures of marshy woodlands and shallow cavern systems, but most have become urban creatures

Average Lifespan:

30 years because most die young.

  • Goblins can live as long as 65 years
Age of Maturity:

10

Trait Advantages:

Stealthy, Fast, and Clever

Trait Hindrances:

Impulsive, comparatively weak

Average Height:

Most Goblins stand around 3 to 3 1/2 feet

Average Build:

Scrawny with spindly and strong arms, sometimes developing potbellies in middle age.

Unusual Traits:

All Goblins have night vision and can see in total darkness (like caverns) for around 60 feet. Goblins have exceptional hearing and sense of smell.

Spell-like Abilities:

None

Magic Capable?:

Yes.

  • Goblins have a fondness for Artillerist and Brewer Alchemy. Some desire power enough to contract with a Warlock patron. Few Goblins have the patience for extensive Arcane study.
Favored Weapons:

Dogslicers (a form of longknife) and maces/spiked cudgels but truly angry Goblins enjoy tearing into their enemies with their bare teeth

END