Deepfell Reavers

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Reaver.jpg
Reavers
INFORMATION
Race Name(s):

Reavers, Sea People, Seascourge, Greatorks

Lineage(s):
Political Posture:

War-like, aggressive, intimidating

Racial Law/Anarchy Axis:

Anarchy

Racial Altruism/Greed Axis:

Usually Selfish

First Impressions:

Violent, intimidating, domineering

Native Government:

Reavers follow powerful Jarls- despotic rulers and mob bosses

Native Language(s):

Orktongue

Native Currency:

Whatever they get their hands on

Native Region:

Reavers come from several different but isolated locations

Native Environment(s):

Craggy coastlines, barren mountains and stony deserts.

  • Modern Reavers prefer coastlines and islands and to be aboard ship
Average Lifespan:

Few Reaver live past 40. Most succumb much earlier.

  • The maximum lifespan of Reavers is, surprisingly, around 80
Age of Maturity:

12

Trait Advantages:

Resilient, Strong, Willful

Trait Hindrances:

Blunt, Warlike

Average Height:

Most Reavers stand above 6 feet tall but no more than 7 feet.

Average Build:

Robust

Unusual Traits:

All Reavers can swim and can hold their breath for over three minutes. They have thick, tough skin that acts almost like leather armor. They can bite and claw as attacks. They have night vision.

Spell-like Abilities:

None

Magic Capable?:

Yes

  • Reavers only seldom practice magic. Most don't have the patience. Most that do are Theurgists who follow warlike seafaring gods.
  • More than a few have seen the Deep Ones as a Patron as worthy of the price to power.
Favored Weapons:

Serrated, curved blades, axes, hooks

END