Deepfell Elves

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Qilan.png
Elves
INFORMATION
Race Name(s):

Feyfolk, Qi'lan, Su'an

Lineage(s):
Political Posture:

Aloof, distant and isolationist

Racial Law/Anarchy Axis:

Pragmatism to Lawful

Racial Altruism/Greed Axis:

Selfless to Neutral

First Impressions:

Aloof, graceful, intimidating, beautiful but eerie

Native Government:

Elves practice rulership by their Elders

Native Language(s):

Various Elvish languages (Qi'lani, Su'ani, etc).

Native Currency:

Elves prefer trade of services or else use silver and mithril

Native Region:

Varies

  • Moon Elves prefer mountain glades in the Mountains of the Moon
  • Green Elves stick to the deepest regions of the woods.
  • Tramp Elves live among Humans.
  • Sun Elves are from a distant, tropical desert climate
Native Environment(s):

Varies but forested areas are preferred

Average Lifespan:

Most Elves live into their sixth century.

  • Tramp Elves seem to survive into their third century.
  • Elf lifespans can be as long as 1,000 years.
  • Tramp Elf maximum lifespan appears to be around age 500.
Age of Maturity:

Elves are physically mature by age 50. But most Elves consider anyone under 100 as being an adolescent.

Trait Advantages:

Graceful, beautiful, patient

Trait Hindrances:

Frail constitutions

Average Height:

Varies

  • Moon Elves can be taller than most Humans- around 6 feet
  • Green Elves average around 5'5"
  • Tramp Elves tend to be between 5'5" and 5'7"
  • Sun Elves are the tallest of the species, often 6'6" to 6'9" in height.
Average Build:

Slender and graceful

Unusual Traits:

Elves have night vision of up to 60 feet and have exceptional vision. Elves are perceptive.

Spell-like Abilities:

All Elves can Beguile a target once a day, leaving them briefly flat-footed and surprised by Elvish beauty

  • Moon Elves can use glamour once a day for a minor illusion
  • Green Elves can use a Chameleon ability once a day, blending into any forest surroundings. They cannot move.
  • Sun Elves can use a Warm Hands ability that soothes muscles, restores blood flow, and relaxes the target to sleep once a day
  • Tramp Elves have no extra spell-like abilities
Magic Capable?:

Yes; above average ability

Favored Weapons:

Longbows, slender, long polearms, and thin, agile swords (curved or straight)

END