Deepfell Goblins
Goblins | |
INFORMATION | |
Race Name(s): |
Goblinkind, Goblins, Lesser Orks |
Lineage(s): |
|
Political Posture: |
Suspicious, sometimes Cowardly |
Racial Law/Anarchy Axis: |
Anarchy |
Racial Altruism/Greed Axis: |
Neutral to Selfish |
First Impressions: |
Clever, impulsive, suspicious |
Native Government: |
Goblins tend toward Anarchies or Despotism |
Native Currency: |
Most Goblins barter or trade, or use Human currency |
Native Region: |
Goblins can be found around the world |
Native Environment(s): |
Goblins were once creatures of marshy woodlands and shallow cavern systems, but most have become urban creatures |
Average Lifespan: |
30 years because most die young.
|
Age of Maturity: |
10 |
Trait Advantages: |
Stealthy, Fast, and Clever |
Trait Hindrances: |
Impulsive, comparatively weak |
Average Height: |
Most Goblins stand around 3 to 3 1/2 feet |
Average Build: |
Scrawny with spindly and strong arms, sometimes developing potbellies in middle age. |
Unusual Traits: |
All Goblins have night vision and can see in total darkness (like caverns) for around 60 feet. Goblins have exceptional hearing and sense of smell. |
Spell-like Abilities: |
None |
Magic Capable?: |
Yes.
|
Favored Weapons: |
Dogslicers (a form of longknife) and maces/spiked cudgels but truly angry Goblins enjoy tearing into their enemies with their bare teeth |
END | |
Template:Races |