Deepfell Smallfolk
Smallfolk | |
INFORMATION | |
Race Name(s): |
Smallfolk, Kinderfolk, Halfling |
Lineage(s): |
Smallfolk take on the same characteristics as the different Human lineages. |
Political Posture: |
Non-confrontational, polite, charming, private |
Racial Law/Anarchy Axis: |
Law (usually family traditions) to Pragmatism |
Racial Altruism/Greed Axis: |
Selfless to Neutral |
First Impressions: |
Cunning, clever and child-like appearances |
Native Government: |
Smallfolk have a tendency for consensus and council rule but bow to and work in the governing styles of Humans |
Native Language(s): |
Cheo, and whatever language their adopted Human cousins use |
Native Currency: |
Same as Human Regions |
Native Region: |
Smallfolk live parallel to Humans |
Native Environment(s): |
Smallfolk go wherever their Big cousins go but their prefer plains and rolling hills |
Average Lifespan: |
Most Halflings live into the second decade of their second century
|
Age of Maturity: |
30 |
Trait Advantages: |
Nimble, Stealthy, Charming |
Trait Hindrances: |
Weak (compared to Humans) |
Average Height: |
Short- Smallfolk stand at around 3 feet tall |
Average Build: |
Lean to Stout |
Unusual Traits: |
Smallfolk are very difficult to poison and are naturally stealthy. Many excel at domestic and entertainment skills. All Smallfolk have excellent Nightvision. |
Spell-like Abilities: |
None |
Magic Capable?: |
Smallfolk don't see a lot of need or value in magic. Alchemists are fairly common (as Apothecaries and Brewers) among Smallfolk Magic Users. |
Favored Weapons: |
Staves (to keep those Bigs at bay!), slings, rope/chain/whip weapons (again to bring those Bigs down to size), short bows, and small, straight swords |
END | |
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