Lake People

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Lake People
INFORMATION
Lineage Name(s):

Lake People, Deepfellings

Homeland:

City of Deepfell (and surrounding)

Political Posture:

Rugged Frontiersmen, Scum & Villainy

Law/Anarchy Axis:

Pragmatism is the most common

Altruism/Greed Axis:

Varies but Neutral is common

First Impressions:

Blunt, rugged, unsophisticated

Government:

Guild and Merchant (moneyed) Oligarchy

Language(s):

Deepfell

Currency:

Deepfell Tags (rectangular gold, silver and copper tags on strings)

Trait Advantages:

Rugged & Resilient

Trait Hindrances:

Unsophisticated; Vice-ridden

Spell-like Abilities:

None

Favored Weapons:

Knives and blunt wooden weapons such as cudgels, belaying pins and mallets

END

Average Appearance

Lake People ancestors homogenized- but continues to change. They have a habit of being an "average" of several different groups. Lake People usually have lank or wavy dark brown or black hair and dark eyes- browns, hazels and dark green are most common. In these cold, damp northern climes with little sun, they have a tendency to be fair-skinned, with sallow or ruddy hues. In the summer months, most Lake People gain deep tans after their first sunburn.

Traits

Deepfellings are known for being rugged, and by Cold Harbor standards, seem unsophisticated and blunt. The "frontier colony" has clung to the city like a damp fog. Their town, while successful and having brisk trade, has always been rough around the edges. All Lake People know how to swim, have knowledge of navigating and repairing river boats, know how to use and make rope, and may know some basic carpentry/shipwright skills. Most have knowledge of knives and wooden blunt weapons like mallets and belaying pins. Very few Lake People have extensive experience with horses. Their native language is Deepfell, a pidgin language of Harborer, Veldtmen, High Clan, and various other loan words.

Typical Alignments

Lake People don't have a strong, public moral compass to fall back on so they tend to be islands unto themselves. Personal Scopes are common. Social people may be relatively new to the city or may look at their city's relative lack of morals and want to change it. The Antisocial types who hang on are often left alone, but many of them leave rather than suffer the city. A strong tendency toward Pragmatic alignments exists as few have been beholden to harsh letters of the law and those that are Lawful may adhere to family or professional traditions. Anarchy is common enough but they are often slapped down by their more Pragmatic cousins.

Typical Vice

Like all Humans, Lake People have a predilection for Vice and are very fractious. The most common vice among Lake People is Greed. Deepfell is a merchant and trade-oriented hub and the currency of the realm is gold. Envy is also quite common, as the Have Nots crave what the Haves, have.