Lake People
Lake People | |
INFORMATION | |
Lineage Name(s): |
Lake People, Deepfellings |
Homeland: |
City of Deepfell (and surrounding) |
Political Posture: |
Rugged Frontiersmen, Scum & Villainy |
Law/Anarchy Axis: |
Pragmatism is the most common |
Altruism/Greed Axis: |
Varies but Neutral is common |
First Impressions: |
Blunt, rugged, unsophisticated |
Government: |
Guild and Merchant (moneyed) Oligarchy |
Language(s): |
Deepfell |
Currency: |
Deepfell Tags (rectangular gold, silver and copper tags on strings) |
Trait Advantages: |
Rugged & Resilient |
Trait Hindrances: |
Unsophisticated; Vice-ridden |
Unusual Traits: |
All Deepfellings know how to navigate and repair river boats, can make and repair rope, and know how to Swim.
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Spell-like Abilities: |
None |
Magic Capable?: |
Lake People can be any magic class, but on average all magic is rare in Deepfell.
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Favored Weapons: |
Knives and blunt wooden weapons such as cudgels, belaying pins and mallets |
END | |
Template:Lineages |
Average Appearance
Lake People ancestors homogenized- but continues to change. They have a habit of being an "average" of several different groups. Lake People usually have lank or wavy dark brown or black hair and dark eyes- browns, hazels and dark green are most common. In these cold, damp northern climes with little sun, they have a tendency to be fair-skinned, with sallow or ruddy hues. In the summer months, most Lake People gain deep tans after their first sunburn.
Men
Male Fashion
Women
Female Fashion
Lineage Traits
Deepfellings are known for being rugged, and by Cold Harbor standards, seem unsophisticated and blunt. The "frontier colony" has clung to the city like a damp fog. Their town, while successful and having brisk trade, has always been rough around the edges. All Lake People know how to swim, have knowledge of navigating and repairing river boats, know how to use and make rope, and may know some basic carpentry/shipwright skills. Most have knowledge of knives and wooden blunt weapons like mallets and belaying pins. Very few Lake People have extensive experience with horses. Their native language is Deepfell, a pidgin language of Harborer, Veldtmen, High Clan, and various other loan words.
Materialism
Envy and Greed
Rugged
Unsophisticated
Individualistic
Psychology
Common Personality Traits
Superstition
Self-Reliance
Pragmatism
Typical Alignments
Lake People don't have a strong, public moral compass to fall back on so they tend to be islands unto themselves. Personal Scopes are common. Social people may be relatively new to the city or may look at their city's relative lack of morals and want to change it. The Antisocial types who hang on are often left alone, but many of them leave rather than suffer the city. A strong tendency toward Pragmatic alignments exists as few have been beholden to harsh letters of the law and those that are Lawful may adhere to family or professional traditions. Anarchy is common enough but they are often slapped down by their more Pragmatic cousins.
Typical Vice
Like all Humans, Lake People have a predilection for Vice and are very fractious. The most common Vice among Lake People is Greed. Deepfell is a merchant and trade-oriented hub and the currency of the realm is gold. Envy is also quite common, as the Have Nots crave what the Haves, have.
Magic and Theurgy
While Deepfell has a few Churches to various Gods- most oriented to trade, travel and seafaring- Magic is not that common in Deepfell. An act of magic will surprise a Lake Person and their response could range from distrust to curiosity, to avoidance. Between Arcane magick and Theurgy (divine magic), Lake People are slightly more comfortable with Theurgy as long as it comes from a benign source. Deepfell has no native Arcane schools and so such trained people- even if once Native- probably had to go to Cold Harbor, go abroad or find a local master to apprentice with.