Difference between revisions of "Deepfell Dwarves"

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* [[Mountain Dwarves]]
 
* [[Mountain Dwarves]]
 
* [[Hill Dwarves]]
 
* [[Hill Dwarves]]
* Gullydwarves]]
+
* [[Gullydwarves]]
 
| political posture = Gruff, plain-spoken, proud
 
| political posture = Gruff, plain-spoken, proud
 
| racial law-anarchy axis = Lawful
 
| racial law-anarchy axis = Lawful

Revision as of 02:55, 17 August 2022

Dwarf.jpg
Dwarves
INFORMATION
Race Name(s):

Dwarves, Forgefolk, Stoutfolk

Lineage(s):
Political Posture:

Gruff, plain-spoken, proud

Racial Law/Anarchy Axis:

Lawful

Racial Altruism/Greed Axis:

Selfless, Neutral

First Impressions:

Gruff, traditionally minded, clannish, loyal

Native Government:

Dwarves like Kings (or Queens) and Clan leaders

Native Language(s):

Dwarven

Native Currency:

Gold, silver, copper and mithril coins called Pieces

Native Region:

Dwarves are found in mountain ranges and foothills around the world, as well as deep within their subterranean cities

Native Environment(s):

Subterranean cities built into mountains

Average Lifespan:

Most Dwarves will reach their third century but little farther.

  • Maximum Dwarf lifespan seems to be around 350.
Age of Maturity:

30

Trait Advantages:

Powerful, resilient

Trait Hindrances:

Slow and gruff

Average Height:

Dwarves stand no taller than 4 1/2 feet. Most are around 4 feet.

  • Hill Dwarves are the tallest at around 4 1/2 feet
  • Deep Dwarves are the shortest at around 3'8"
Average Build:

Dwarves are almost as big around as they are tall. They are incredibly robust and muscular, burly like bears or linebackers. They tend to gave big guts but are otherwise all muscle.

Unusual Traits:

Dwarves all have night vision and can see in total darkness up to 60 feet. All Dwarves recognize fine craftsmanship, be it metallurgy or stone masonry. Most Dwarves take on a craft or trade and excel at it. Dwarves are resistant to magic charms and illusions.

Spell-like Abilities:

None

Magic Capable?:

Rare and Limited

  • Dwarf magic users are extremely rare. Dwarves don't trust the stuff. No Dwarf would betray their people by adopting a Patron, so Warlock magic is out. Abjuration is about the only Arcane casting that Dwarves go for.
  • Dwarves respect Alchemy- especially Brewers and Artillerists.
  • Dwarves have a unique kind of Arcane magic- Artificing. Only Dwarves can become Artificers. These magic smiths are unheard of outside of Dwarf communities.
Favored Weapons:

Hammers, Axes and powerful Personal Ballistas. Dwarves are the discoverers of Black Powder. The only Black Powder weapons known to exist are Dwarf made.

END