Difference between revisions of "Deepfell Reavers"
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| magic capable = Yes | | magic capable = Yes | ||
* Reavers only seldom practice magic. Most don't have the patience. Most that do are Theurgists who follow warlike seafaring gods. | * Reavers only seldom practice magic. Most don't have the patience. Most that do are Theurgists who follow warlike seafaring gods. | ||
+ | * More than a few have seen the Deep Ones as a Patron as worthy of the price to power. | ||
| favored weapons = Serrated, curved blades, axes, hooks | | favored weapons = Serrated, curved blades, axes, hooks | ||
}} | }} |
Latest revision as of 15:19, 9 August 2022
Reavers | |
INFORMATION | |
Race Name(s): |
Reavers, Sea People, Seascourge, Greatorks |
Lineage(s): |
|
Political Posture: |
War-like, aggressive, intimidating |
Racial Law/Anarchy Axis: |
Anarchy |
Racial Altruism/Greed Axis: |
Usually Selfish |
First Impressions: |
Violent, intimidating, domineering |
Native Government: |
Reavers follow powerful Jarls- despotic rulers and mob bosses |
Native Language(s): |
Orktongue |
Native Currency: |
Whatever they get their hands on |
Native Region: |
Reavers come from several different but isolated locations |
Native Environment(s): |
Craggy coastlines, barren mountains and stony deserts.
|
Average Lifespan: |
Few Reaver live past 40. Most succumb much earlier.
|
Age of Maturity: |
12 |
Trait Advantages: |
Resilient, Strong, Willful |
Trait Hindrances: |
Blunt, Warlike |
Average Height: |
Most Reavers stand above 6 feet tall but no more than 7 feet. |
Average Build: |
Robust |
Unusual Traits: |
All Reavers can swim and can hold their breath for over three minutes. They have thick, tough skin that acts almost like leather armor. They can bite and claw as attacks. They have night vision. |
Spell-like Abilities: |
None |
Magic Capable?: |
Yes
|
Favored Weapons: |
Serrated, curved blades, axes, hooks |
END | |
Template:Races |