Difference between revisions of "Deepfell Humans"

From Sim Central
Jump to navigation Jump to search
Line 20: Line 20:
 
| age of maturity = 16
 
| age of maturity = 16
 
| trait advantages = Resilience, Resourceful
 
| trait advantages = Resilience, Resourceful
| trait hindrances = Fractious
+
| trait hindrances = Vice-Prone
 
| average height = Varies by Region and Gender
 
| average height = Varies by Region and Gender
 
| average build = Humans have a variety of builds, from skinny and unhealthy to extremely corpulent
 
| average build = Humans have a variety of builds, from skinny and unhealthy to extremely corpulent

Revision as of 01:59, 8 August 2022

Human
INFORMATION
Race Name(s):

Humes, Humans

  • Refer to themselves by their Township or Country
Lineage(s):

Varies

  • Lakepeople
Political Posture:

Varies

Racial Law/Anarchy Axis:

Pragmatism

Racial Altruism/Greed Axis:

Neutral

First Impressions:

Fractious and varied; aggressive but diplomatic

Native Government:

Oligarchy

  • Human governments vary wildly but most give power to the privileged few
Native Language(s):

Lake Common, Deepfell Trade Tongue

Native Currency:

Varies by township

Native Region:

Deepfell, various others

Native Environment(s):

Plains

Average Lifespan:

60 years

  • Maximum Lifespan: 100+ years
Age of Maturity:

16

Trait Advantages:

Resilience, Resourceful

Trait Hindrances:

Vice-Prone

Average Height:

Varies by Region and Gender

Average Build:

Humans have a variety of builds, from skinny and unhealthy to extremely corpulent

Spell-like Abilities:

None

Magic Capable?:

Yes

  • Humans are capable of any magic discipline but prefer Alchemy and Theurge Magic (Clerics, Druids, etc).
  • Most Human groups strongly distrust Warlocks and Sorcerors
Favored Weapons:

Swords, Knives, Clubs, Axes, Bows and Arrow, Spears

END