Difference between revisions of "Verex III"

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| stage of life = Primitive, hardy multicellular life
 
| stage of life = Primitive, hardy multicellular life
 
| population = 11.1 Million  
 
| population = 11.1 Million  
 +
* Transient population fluctuates between several thousand and several million at any given time.
 
| capital =
 
| capital =
 
}}
 
}}
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<div style="background-color: #20242b; border-radius:4px; border: 1px solid #5b86bb; padding:10px; float: left; margin-bottom:20px; margin-right:15px;">[[File:FreeTrade.png|300px]]</div><p align="justify>Orbiting two small red dwarf suns, Verex III is the third snowball in a solar system of five worlds.  Only the innermost planet- a Super Earth similar to a tidally locked Venus- isn't in a cryonic freeze.  Verex III is a little larger than Mars, a permanent snowball under which exists a sea of geothermal energy.  The world is tectonically active thanks to its closeness to its parent stars.  Under these thick glaciers, the world of Orion commerce meet Orion politically neutral ground.  All Orions are welcome on Verex- members of the Syndicate, the Pirates, the Bankers, the Traders, the ordinary Qaju.  Even the [[Velod|Velodi]], while at war with [[Kolar]], are allowed as long as they check their hostilities at the gate.</p>
 
<div style="background-color: #20242b; border-radius:4px; border: 1px solid #5b86bb; padding:10px; float: left; margin-bottom:20px; margin-right:15px;">[[File:FreeTrade.png|300px]]</div><p align="justify>Orbiting two small red dwarf suns, Verex III is the third snowball in a solar system of five worlds.  Only the innermost planet- a Super Earth similar to a tidally locked Venus- isn't in a cryonic freeze.  Verex III is a little larger than Mars, a permanent snowball under which exists a sea of geothermal energy.  The world is tectonically active thanks to its closeness to its parent stars.  Under these thick glaciers, the world of Orion commerce meet Orion politically neutral ground.  All Orions are welcome on Verex- members of the Syndicate, the Pirates, the Bankers, the Traders, the ordinary Qaju.  Even the [[Velod|Velodi]], while at war with [[Kolar]], are allowed as long as they check their hostilities at the gate.</p>
  
<p align="justify">Verex III is a neutral port of trade, an anarcho-capitalistic colony where Libertarian politics don't allow for a government that oppresses the citizens and transients.  Instead, a citizen is a citizen when they decide they are one.  And a transient is anyone who plans to leave at some point.  Both are equal in that they can expect no interference, interdiction or intervention from a central authority.  Instead, transients and citizens either agree to a set of rules of conduct, or they can leave- or be blasted into the waiting arms of the death god Bunjeezu, if necessary.  The Bank of Orion and the Orion Neutrality can both afford the very best in disruptor and plasma torpedo technology.</p>
+
<p align="justify">Verex III is a neutral port of trade, an anarcho-capitalistic colony where Libertarian politics don't allow for a government that oppresses the citizens and transients.  Instead, a citizen is a citizen when they decide they are one.  And a transient is anyone who plans to leave at some point.  Both are equal in that they can expect no interference, interdiction or intervention from a central authority.  Verex honors no governments' demands for extradition, but rarely interferes with third-party bounty hunters either.  Instead, transients and citizens either agree to a set of rules of conduct, or they can leave- or be blasted into the waiting arms of the death god Bunjeezu, if necessary.  The Bank of Orion and the Orion Neutrality's hired mercenaries can both afford the very best in disruptor and plasma torpedo technology.</p>
 
= Terrain =
 
= Terrain =
 
<div style="background-color: #20242b; border-radius:4px; border: 1px solid #5b86bb; padding:10px; float: right; margin-bottom:20px; margin-left:15px;">[[File:verexscape.jpg|650px]]</div><p align="justify></p>
 
<div style="background-color: #20242b; border-radius:4px; border: 1px solid #5b86bb; padding:10px; float: right; margin-bottom:20px; margin-left:15px;">[[File:verexscape.jpg|650px]]</div><p align="justify></p>
  
 
[[Category: Planet]][[Category: Non-Aligned Planet]][[Category: Orion Borderlands]]
 
[[Category: Planet]][[Category: Non-Aligned Planet]][[Category: Orion Borderlands]]

Latest revision as of 01:37, 21 May 2023

Verex.jpg
Verex III
INFORMATION
Quadrant:

Beta

Star System:

Verex

Affiliations:

Various;

Natives:

None

  • Orions; dozens of other species, all transient
ASTROMETRIC DATA
Star Type(s):

M:V, M:V (two M-Type Red Main Sequence Stars)

Estimated Age:

6.3 Billion Years Old

Number of Planets:

5

Orbital Period (Days):

46 standard days

Classification:

Class G (Glaciated)

Number of Satellites:

None

PLANETOLOGICAL DATA
Atmosphere Type:

Thin, Breathable (high argon content replaces nitrogen)

Atmosphere Pressure:

Thin (similar to 4,000m above sea level)

Mean Temperature:

Cold

Hydrosphere:

Dry (as Ice)

Dominant Terrain:

Glaciers, hydrothermal vents

Gravity:

0.72g

Day/Night Cycle (Hours):

10 standard days (Verex has only four and a half days per year)

LIFE DATA
Stage of Life Evolution:

Primitive, hardy multicellular life

Sentient Population:

11.1 Million

  • Transient population fluctuates between several thousand and several million at any given time.
END OF BRIEFING

At a Glance

FreeTrade.png

Orbiting two small red dwarf suns, Verex III is the third snowball in a solar system of five worlds. Only the innermost planet- a Super Earth similar to a tidally locked Venus- isn't in a cryonic freeze. Verex III is a little larger than Mars, a permanent snowball under which exists a sea of geothermal energy. The world is tectonically active thanks to its closeness to its parent stars. Under these thick glaciers, the world of Orion commerce meet Orion politically neutral ground. All Orions are welcome on Verex- members of the Syndicate, the Pirates, the Bankers, the Traders, the ordinary Qaju. Even the Velodi, while at war with Kolar, are allowed as long as they check their hostilities at the gate.

Verex III is a neutral port of trade, an anarcho-capitalistic colony where Libertarian politics don't allow for a government that oppresses the citizens and transients. Instead, a citizen is a citizen when they decide they are one. And a transient is anyone who plans to leave at some point. Both are equal in that they can expect no interference, interdiction or intervention from a central authority. Verex honors no governments' demands for extradition, but rarely interferes with third-party bounty hunters either. Instead, transients and citizens either agree to a set of rules of conduct, or they can leave- or be blasted into the waiting arms of the death god Bunjeezu, if necessary. The Bank of Orion and the Orion Neutrality's hired mercenaries can both afford the very best in disruptor and plasma torpedo technology.

Terrain

Verexscape.jpg