Difference between revisions of "Abyssals"

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(Created page with "{{Lineages | common name = | image = | lineage name(s) = | homeland = | political posture = | law-anarchy axis = | altruism-greed axis = | first impression = | government =...")
 
 
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{{Lineages
 
{{Lineages
| common name =  
+
| common name = Abyssal Tiefling
| image =  
+
| image = [[File:Abyssal.jpg|350px]]
| lineage name(s) =
+
| lineage name(s) = Cambions, Demonkin, Abyssal Mutants
| homeland =
+
 
| political posture =
+
Abyssal Tieflings (called Cambions) are exceedingly rare.  Less than 10% of Tieflings are Abyssal in ancestry.  Demons want to destroy life according to their chaotic whims, not make it.  The rare Cambion birthed is often done on an impulse, or deliberately to seed the world with a creature that will suffer.
| law-anarchy axis =
+
| altruism-greed axis =
+
Juiblex, Orcus and Zuggtmoy never make Tieflings, because humanoid life (or life in general) is antithetical to even their worst impulses.
| first impression =
+
* Baphomet
| government =
+
* Demogorgon
| language(s) =
+
* Graz'zt
| currency =
+
* Lamashtu
| trait advantages =
+
* Yeenoghu
| trait hindrances =
+
* Fraz-urbluu
 +
| homeland = Abyssal Tieflings have no one homeland
 +
| political posture = Chaotic, impulsive, often violent
 +
| law-anarchy axis = Anarchy
 +
| altruism-greed axis = Selfish or Neutral
 +
| first impression = Chaotic, impulsive, terrifying
 +
| government = None
 +
| language(s) = Abyssal, Native Parent Language
 +
| currency =  
 +
| trait advantages = Intelligent, Sly
 +
| trait hindrances = Disturbing
 
| average height =
 
| average height =
 
| average build =
 
| average build =

Latest revision as of 14:44, 18 August 2022

Abyssal.jpg
Abyssal Tiefling
INFORMATION
Lineage Name(s):

Cambions, Demonkin, Abyssal Mutants

Abyssal Tieflings (called Cambions) are exceedingly rare. Less than 10% of Tieflings are Abyssal in ancestry. Demons want to destroy life according to their chaotic whims, not make it. The rare Cambion birthed is often done on an impulse, or deliberately to seed the world with a creature that will suffer.

Juiblex, Orcus and Zuggtmoy never make Tieflings, because humanoid life (or life in general) is antithetical to even their worst impulses.

  • Baphomet
  • Demogorgon
  • Graz'zt
  • Lamashtu
  • Yeenoghu
  • Fraz-urbluu
Homeland:

Abyssal Tieflings have no one homeland

Political Posture:

Chaotic, impulsive, often violent

Law/Anarchy Axis:

Anarchy

Altruism/Greed Axis:

Selfish or Neutral

First Impressions:

Chaotic, impulsive, terrifying

Government:

None

Language(s):

Abyssal, Native Parent Language

Trait Advantages:

Intelligent, Sly

Trait Hindrances:

Disturbing

END