Difference between revisions of "Deepfell Elves"

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{{Races
 
{{Races
 
| common name = Elves
 
| common name = Elves
| image =  
+
| image = [[File:Qilan.png|350px]]
 
| race name(s) = Feyfolk, Qi'lan, Su'an
 
| race name(s) = Feyfolk, Qi'lan, Su'an
 
| lineage(s) =  
 
| lineage(s) =  
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* [[Tramp Elves]]
 
* [[Tramp Elves]]
 
* [[Sun Elves|T'aan]] (Sun Elves)
 
* [[Sun Elves|T'aan]] (Sun Elves)
| political posture =
+
| political posture = Aloof, distant and isolationist
| racial law-anarchy axis =
+
| racial law-anarchy axis = Pragmatism to Lawful
| racial altruism-greed axis =
+
| racial altruism-greed axis = Selfless to Neutral
| first impression =
+
| first impression = Aloof, graceful, intimidating, beautiful but eerie
| native government =
+
| native government = Elves practice rulership by their Elders
| native language(s) =
+
| native language(s) = Various Elvish languages (Qi'lani, Su'ani, etc).
| native currency =
+
| native currency = Elves prefer trade of services or else use silver and mithril
| native region =
+
| native region = Varies
| native environment(s) =
+
* Moon Elves prefer mountain glades in the [[Mountains of the Moon]]
| average lifespan =
+
* Green Elves stick to the deepest regions of the woods. 
| age of maturity =
+
* Tramp Elves live among Humans. 
| trait advantages =
+
* Sun Elves are from a distant, tropical desert climate
| trait hindrances =
+
| native environment(s) = Varies but forested areas are preferred
| average height =
+
| average lifespan = Most Elves live into their sixth century.
| average build =
+
* Tramp Elves seem to survive into their third century.
| movement speed =
+
* Elf lifespans can be as long as 1,000 years.
| unusual traits =
+
* Tramp Elf maximum lifespan appears to be around age 500.
| spell-like abilities =
+
| age of maturity = Elves are physically mature by age 50.  But most Elves consider anyone under 100 as being an adolescent.
| magic capable =
+
| trait advantages = Graceful, beautiful, patient
| favored weapons =
+
| trait hindrances = Frail constitutions
 +
| average height = Varies
 +
* Moon Elves can be taller than most Humans- around 6 feet
 +
* Green Elves average around 5'5"
 +
* Tramp Elves tend to be between 5'5" and 5'7"
 +
* Sun Elves are the tallest of the species, often 6'6" to 6'9" in height.
 +
| average build = Slender and graceful
 +
| movement speed = Average
 +
| unusual traits = Elves have night vision of up to 60 feet and have exceptional vision.  Elves are perceptive. 
 +
| spell-like abilities = All Elves can Beguile a target once a day, leaving them briefly flat-footed and surprised by Elvish beauty
 +
* Moon Elves can use glamour once a day for a minor illusion
 +
* Green Elves can use a Chameleon ability once a day, blending into any forest surroundings.  They cannot move.
 +
* Sun Elves can use a Warm Hands ability that soothes muscles, restores blood flow, and relaxes the target to sleep once a day
 +
* Tramp Elves have no extra spell-like abilities and instead have one skills based on their adopted Human Community
 +
| magic capable = Yes; above average ability
 +
* Elves can excel at almost all forms of magic. 
 +
* They look askance at Warlocks and their dubious dealings with Patrons and are haughty toward "tainted" lines that form Sorcerors. 
 +
* Most Elves prefer the magic of the Druids.
 +
| favored weapons = Longbows, slender, long polearms, and thin, agile swords (curved or straight)
 
}}
 
}}
  
  
 
[[Category: Deepfell]][[Category: Deepfell Races]]
 
[[Category: Deepfell]][[Category: Deepfell Races]]

Latest revision as of 03:16, 9 August 2022

Qilan.png
Elves
INFORMATION
Race Name(s):

Feyfolk, Qi'lan, Su'an

Lineage(s):
Political Posture:

Aloof, distant and isolationist

Racial Law/Anarchy Axis:

Pragmatism to Lawful

Racial Altruism/Greed Axis:

Selfless to Neutral

First Impressions:

Aloof, graceful, intimidating, beautiful but eerie

Native Government:

Elves practice rulership by their Elders

Native Language(s):

Various Elvish languages (Qi'lani, Su'ani, etc).

Native Currency:

Elves prefer trade of services or else use silver and mithril

Native Region:

Varies

  • Moon Elves prefer mountain glades in the Mountains of the Moon
  • Green Elves stick to the deepest regions of the woods.
  • Tramp Elves live among Humans.
  • Sun Elves are from a distant, tropical desert climate
Native Environment(s):

Varies but forested areas are preferred

Average Lifespan:

Most Elves live into their sixth century.

  • Tramp Elves seem to survive into their third century.
  • Elf lifespans can be as long as 1,000 years.
  • Tramp Elf maximum lifespan appears to be around age 500.
Age of Maturity:

Elves are physically mature by age 50. But most Elves consider anyone under 100 as being an adolescent.

Trait Advantages:

Graceful, beautiful, patient

Trait Hindrances:

Frail constitutions

Average Height:

Varies

  • Moon Elves can be taller than most Humans- around 6 feet
  • Green Elves average around 5'5"
  • Tramp Elves tend to be between 5'5" and 5'7"
  • Sun Elves are the tallest of the species, often 6'6" to 6'9" in height.
Average Build:

Slender and graceful

Unusual Traits:

Elves have night vision of up to 60 feet and have exceptional vision. Elves are perceptive.

Spell-like Abilities:

All Elves can Beguile a target once a day, leaving them briefly flat-footed and surprised by Elvish beauty

  • Moon Elves can use glamour once a day for a minor illusion
  • Green Elves can use a Chameleon ability once a day, blending into any forest surroundings. They cannot move.
  • Sun Elves can use a Warm Hands ability that soothes muscles, restores blood flow, and relaxes the target to sleep once a day
  • Tramp Elves have no extra spell-like abilities and instead have one skills based on their adopted Human Community
Magic Capable?:

Yes; above average ability

  • Elves can excel at almost all forms of magic.
  • They look askance at Warlocks and their dubious dealings with Patrons and are haughty toward "tainted" lines that form Sorcerors.
  • Most Elves prefer the magic of the Druids.
Favored Weapons:

Longbows, slender, long polearms, and thin, agile swords (curved or straight)

END