Difference between revisions of "Deepfell Dwarves"
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{{Races | {{Races | ||
− | | common name = | + | | common name = Dwarves |
− | | image = | + | | image = [[File:Dwarf.jpg|350px]] |
− | | race name(s) = | + | | race name(s) = Dwarves, Forgefolk, Stoutfolk |
− | | lineage(s) = | + | | lineage(s) = |
− | | political posture = | + | * [[Deep Dwarves]] |
− | | racial law-anarchy axis = | + | * [[Mountain Dwarves]] |
− | | racial altruism-greed axis = | + | * [[Hill Dwarves]] |
− | | first impression = | + | * [[Gullydwarves]] |
− | | native government = | + | * [[Half-Dwarves]] |
− | | native language(s) = | + | | political posture = Gruff, plain-spoken, proud |
− | | native currency = | + | | racial law-anarchy axis = Lawful |
− | | native region = | + | | racial altruism-greed axis = Selfless, Neutral |
− | | native environment(s) = | + | | first impression = Gruff, traditionally minded, clannish, loyal |
− | | average lifespan = | + | | native government = Dwarves like Kings (or Queens) and Clan leaders |
− | | age of maturity = | + | | native language(s) = Dwarven |
− | | trait advantages = | + | | native currency = Gold, silver, copper and mithril coins called Pieces |
− | | trait hindrances = | + | | native region = Dwarves are found in mountain ranges and foothills around the world, as well as deep within their subterranean cities |
− | | average height = | + | | native environment(s) = Subterranean cities built into mountains |
− | | average build = | + | | average lifespan = Most Dwarves will reach their third century but little farther. |
− | | movement speed = | + | * Maximum Dwarf lifespan seems to be around 350. |
− | | unusual traits = | + | | age of maturity = 30 |
− | | spell-like abilities = | + | | trait advantages = Powerful, resilient |
− | | magic capable = | + | | trait hindrances = Slow and gruff |
− | | favored weapons = | + | | average height = Dwarves stand no taller than 4 1/2 feet. Most are around 4 feet. |
+ | * Hill Dwarves are the tallest at around 4 1/2 feet | ||
+ | * Deep Dwarves are the shortest at around 3'8" | ||
+ | | average build = Dwarves are almost as big around as they are tall. They are incredibly robust and muscular, burly like bears or linebackers. They tend to gave big guts but are otherwise all muscle. | ||
+ | | movement speed = Slow. | ||
+ | | unusual traits = Dwarves all have night vision and can see in total darkness up to 60 feet. All Dwarves recognize fine craftsmanship, be it metallurgy or stone masonry. Most Dwarves take on a craft or trade and excel at it. Dwarves are resistant to magic charms and illusions. | ||
+ | | spell-like abilities = None | ||
+ | | magic capable = Rare and Limited | ||
+ | * Dwarf magic users are extremely rare. Dwarves don't trust the stuff. No Dwarf would betray their people by adopting a Patron, so Warlock magic is out. Abjuration is about the only Arcane casting that Dwarves go for. | ||
+ | * Dwarves respect Alchemy- especially Brewers and Artillerists. | ||
+ | * Dwarves have a unique kind of Arcane magic- Artificing. Only Dwarves can become Artificers. These magic smiths are unheard of outside of Dwarf communities. | ||
+ | | favored weapons = Hammers, Axes and powerful Personal Ballistas. Dwarves are the discoverers of Black Powder. The only Black Powder weapons known to exist are Dwarf made. | ||
}} | }} | ||
[[Category: Deepfell]][[Category: Deepfell Races]] | [[Category: Deepfell]][[Category: Deepfell Races]] |
Latest revision as of 03:33, 17 August 2022
Dwarves | |
INFORMATION | |
Race Name(s): |
Dwarves, Forgefolk, Stoutfolk |
Lineage(s): | |
Political Posture: |
Gruff, plain-spoken, proud |
Racial Law/Anarchy Axis: |
Lawful |
Racial Altruism/Greed Axis: |
Selfless, Neutral |
First Impressions: |
Gruff, traditionally minded, clannish, loyal |
Native Government: |
Dwarves like Kings (or Queens) and Clan leaders |
Native Language(s): |
Dwarven |
Native Currency: |
Gold, silver, copper and mithril coins called Pieces |
Native Region: |
Dwarves are found in mountain ranges and foothills around the world, as well as deep within their subterranean cities |
Native Environment(s): |
Subterranean cities built into mountains |
Average Lifespan: |
Most Dwarves will reach their third century but little farther.
|
Age of Maturity: |
30 |
Trait Advantages: |
Powerful, resilient |
Trait Hindrances: |
Slow and gruff |
Average Height: |
Dwarves stand no taller than 4 1/2 feet. Most are around 4 feet.
|
Average Build: |
Dwarves are almost as big around as they are tall. They are incredibly robust and muscular, burly like bears or linebackers. They tend to gave big guts but are otherwise all muscle. |
Unusual Traits: |
Dwarves all have night vision and can see in total darkness up to 60 feet. All Dwarves recognize fine craftsmanship, be it metallurgy or stone masonry. Most Dwarves take on a craft or trade and excel at it. Dwarves are resistant to magic charms and illusions. |
Spell-like Abilities: |
None |
Magic Capable?: |
Rare and Limited
|
Favored Weapons: |
Hammers, Axes and powerful Personal Ballistas. Dwarves are the discoverers of Black Powder. The only Black Powder weapons known to exist are Dwarf made. |
END | |
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