Difference between revisions of "Deepfell Smallfolk"

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| native currency = Same as Human Regions
 
| native currency = Same as Human Regions
 
| native region = Smallfolk live parallel to Humans
 
| native region = Smallfolk live parallel to Humans
| native environment(s) = Smallfolk go wherever their Big cousins go but their prefer plains and rolling hills
+
| native environment(s) = Smallfolk go wherever their Big cousins go but they prefer fertile plains and rolling hills
 
| average lifespan = Most Halflings live into the second decade of their second century
 
| average lifespan = Most Halflings live into the second decade of their second century
 
* Maximum lifespan is around 160.
 
* Maximum lifespan is around 160.
Line 21: Line 21:
 
| average build = Lean to Stout
 
| average build = Lean to Stout
 
| movement speed = Average (they are surprisingly fast for their size)
 
| movement speed = Average (they are surprisingly fast for their size)
| unusual traits = Smallfolk are very difficult to poison and are naturally stealthy.  Many excel at domestic and entertainment skills
+
| unusual traits = Smallfolk are very difficult to poison and are naturally stealthy.  Many excel at domestic and entertainment skills.  All Smallfolk have excellent Nightvision.
 
| spell-like abilities = None
 
| spell-like abilities = None
 
| magic capable = Smallfolk don't see a lot of need or value in magic.  Alchemists are fairly common (as Apothecaries and Brewers) among Smallfolk Magic Users.   
 
| magic capable = Smallfolk don't see a lot of need or value in magic.  Alchemists are fairly common (as Apothecaries and Brewers) among Smallfolk Magic Users.   
| favored weapons = Staves (to keep those Bigs at bay!), slings, short bows, and small, straight swords
+
| favored weapons = Staves (to keep those Bigs at bay!), slings, rope/chain/whip weapons (again to bring those Bigs down to size), short bows, and small, straight swords
 
}}
 
}}
  
  
 
[[Category: Deepfell]][[Category: Deepfell Races]]
 
[[Category: Deepfell]][[Category: Deepfell Races]]

Latest revision as of 04:49, 9 August 2022

Smallfolk.jpg
Smallfolk
INFORMATION
Race Name(s):

Smallfolk, Kinderfolk, Halfling

Lineage(s):

Smallfolk take on the same characteristics as the different Human lineages.

Political Posture:

Non-confrontational, polite, charming, private

Racial Law/Anarchy Axis:

Law (usually family traditions) to Pragmatism

Racial Altruism/Greed Axis:

Selfless to Neutral

First Impressions:

Cunning, clever and child-like appearances

Native Government:

Smallfolk have a tendency for consensus and council rule but bow to and work in the governing styles of Humans

Native Language(s):

Cheo, and whatever language their adopted Human cousins use

Native Currency:

Same as Human Regions

Native Region:

Smallfolk live parallel to Humans

Native Environment(s):

Smallfolk go wherever their Big cousins go but they prefer fertile plains and rolling hills

Average Lifespan:

Most Halflings live into the second decade of their second century

  • Maximum lifespan is around 160.
Age of Maturity:

30

Trait Advantages:

Nimble, Stealthy, Charming

Trait Hindrances:

Weak (compared to Humans)

Average Height:

Short- Smallfolk stand at around 3 feet tall

Average Build:

Lean to Stout

Unusual Traits:

Smallfolk are very difficult to poison and are naturally stealthy. Many excel at domestic and entertainment skills. All Smallfolk have excellent Nightvision.

Spell-like Abilities:

None

Magic Capable?:

Smallfolk don't see a lot of need or value in magic. Alchemists are fairly common (as Apothecaries and Brewers) among Smallfolk Magic Users.

Favored Weapons:

Staves (to keep those Bigs at bay!), slings, rope/chain/whip weapons (again to bring those Bigs down to size), short bows, and small, straight swords

END