Difference between revisions of "Deepfell Smallfolk"
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| race name(s) = Smallfolk, Kinderfolk, Halfling | | race name(s) = Smallfolk, Kinderfolk, Halfling | ||
| lineage(s) = Smallfolk take on the same characteristics as the different [[Deepfell Humans|Human]] lineages. | | lineage(s) = Smallfolk take on the same characteristics as the different [[Deepfell Humans|Human]] lineages. | ||
− | | political posture = | + | | political posture = Non-confrontational, polite, charming, private |
− | | racial law-anarchy axis = | + | | racial law-anarchy axis = Law (usually family traditions) to Pragmatism |
− | | racial altruism-greed axis = | + | | racial altruism-greed axis = Selfless to Neutral |
− | | first impression = | + | | first impression = Cunning, clever and child-like appearances |
− | | native government = | + | | native government = Smallfolk have a tendency for consensus and council rule but bow to and work in the governing styles of Humans |
− | | native language(s) = | + | | native language(s) = Cheo, and whatever language their adopted Human cousins use |
− | | native currency = | + | | native currency = Same as Human Regions |
− | | native region = | + | | native region = Smallfolk live parallel to Humans |
− | | native environment(s) = | + | | native environment(s) = Smallfolk go wherever their Big cousins go but they prefer fertile plains and rolling hills |
− | | average lifespan = | + | | average lifespan = Most Halflings live into the second decade of their second century |
− | | age of maturity = | + | * Maximum lifespan is around 160. |
− | | trait advantages = | + | | age of maturity = 30 |
− | | trait hindrances = | + | | trait advantages = Nimble, Stealthy, Charming |
− | | average height = | + | | trait hindrances = Weak (compared to Humans) |
− | | average build = | + | | average height = Short- Smallfolk stand at around 3 feet tall |
− | | movement speed = | + | | average build = Lean to Stout |
− | | unusual traits = | + | | movement speed = Average (they are surprisingly fast for their size) |
− | | spell-like abilities = | + | | unusual traits = Smallfolk are very difficult to poison and are naturally stealthy. Many excel at domestic and entertainment skills. All Smallfolk have excellent Nightvision. |
− | | magic capable = | + | | spell-like abilities = None |
− | | favored weapons = | + | | magic capable = Smallfolk don't see a lot of need or value in magic. Alchemists are fairly common (as Apothecaries and Brewers) among Smallfolk Magic Users. |
+ | | favored weapons = Staves (to keep those Bigs at bay!), slings, rope/chain/whip weapons (again to bring those Bigs down to size), short bows, and small, straight swords | ||
}} | }} | ||
[[Category: Deepfell]][[Category: Deepfell Races]] | [[Category: Deepfell]][[Category: Deepfell Races]] |
Latest revision as of 04:49, 9 August 2022
Smallfolk | |
INFORMATION | |
Race Name(s): |
Smallfolk, Kinderfolk, Halfling |
Lineage(s): |
Smallfolk take on the same characteristics as the different Human lineages. |
Political Posture: |
Non-confrontational, polite, charming, private |
Racial Law/Anarchy Axis: |
Law (usually family traditions) to Pragmatism |
Racial Altruism/Greed Axis: |
Selfless to Neutral |
First Impressions: |
Cunning, clever and child-like appearances |
Native Government: |
Smallfolk have a tendency for consensus and council rule but bow to and work in the governing styles of Humans |
Native Language(s): |
Cheo, and whatever language their adopted Human cousins use |
Native Currency: |
Same as Human Regions |
Native Region: |
Smallfolk live parallel to Humans |
Native Environment(s): |
Smallfolk go wherever their Big cousins go but they prefer fertile plains and rolling hills |
Average Lifespan: |
Most Halflings live into the second decade of their second century
|
Age of Maturity: |
30 |
Trait Advantages: |
Nimble, Stealthy, Charming |
Trait Hindrances: |
Weak (compared to Humans) |
Average Height: |
Short- Smallfolk stand at around 3 feet tall |
Average Build: |
Lean to Stout |
Unusual Traits: |
Smallfolk are very difficult to poison and are naturally stealthy. Many excel at domestic and entertainment skills. All Smallfolk have excellent Nightvision. |
Spell-like Abilities: |
None |
Magic Capable?: |
Smallfolk don't see a lot of need or value in magic. Alchemists are fairly common (as Apothecaries and Brewers) among Smallfolk Magic Users. |
Favored Weapons: |
Staves (to keep those Bigs at bay!), slings, rope/chain/whip weapons (again to bring those Bigs down to size), short bows, and small, straight swords |
END | |
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