Difference between revisions of "High Clans"
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| average build = Solid and strong | | average build = Solid and strong | ||
| movement speed = Average | | movement speed = Average | ||
− | | unusual traits = High Clans know how to forage and survive in the mountains, can build hardy shelters, and know how to track prey | + | | unusual traits = High Clans know how to forage and survive in the mountains, can build hardy shelters, and know how to either track prey or raise livestock |
| spell-like abilities = None | | spell-like abilities = None | ||
| magic capable = High Clans only tolerate Druids among them, and virtually every clan has one. | | magic capable = High Clans only tolerate Druids among them, and virtually every clan has one. |
Latest revision as of 01:53, 9 August 2022
High Clans | |
INFORMATION | |
Lineage Name(s): |
Mountain Men, Mountain Clans, Woadmen |
Homeland: |
Mountains of the Moon |
Political Posture: |
Secretive, clannish |
Law/Anarchy Axis: |
Lawful |
Altruism/Greed Axis: |
Altruism to Neutral |
First Impressions: |
Stoic, intimidating, proud |
Government: |
Clan Councils |
Language(s): |
Individual Clan Dialect (there are dozens) |
Currency: |
Barter and Trade with some use of copper coins |
Trait Advantages: |
Resilient and Strong |
Trait Hindrances: |
Vice-Ridden (usually Pride); Secretive |
Average Height: |
Taller than average |
Average Build: |
Solid and strong |
Unusual Traits: |
High Clans know how to forage and survive in the mountains, can build hardy shelters, and know how to either track prey or raise livestock |
Spell-like Abilities: |
None |
Magic Capable?: |
High Clans only tolerate Druids among them, and virtually every clan has one. |
Favored Weapons: |
Axes, clubs, hammers, spears, Longbows |
END | |
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