Difference between revisions of "High Clans"
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| common name = High Clans | | common name = High Clans | ||
| image = [[File:Highclan.jpg|350px]] | | image = [[File:Highclan.jpg|350px]] | ||
− | | lineage name(s) = Mountain Men, Mountain Clans, | + | | lineage name(s) = Mountain Men, Mountain Clans, Woadmen |
| homeland = Mountains of the Moon | | homeland = Mountains of the Moon | ||
− | | political posture = | + | | political posture = Secretive, clannish |
− | | law-anarchy axis = | + | | law-anarchy axis = Lawful |
− | | altruism-greed axis = | + | | altruism-greed axis = Altruism to Neutral |
− | | first impression = | + | | first impression = Stoic, intimidating, proud |
− | | government = | + | | government = Clan Councils |
− | | language(s) = | + | | language(s) = Individual Clan Dialect (there are dozens) |
− | | currency = | + | | currency = Barter and Trade with some use of copper coins |
− | | trait advantages = | + | | trait advantages = Resilient and Strong |
− | | trait hindrances = | + | | trait hindrances = Vice-Ridden (usually Pride); Secretive |
− | | average height = | + | | average height = Taller than average |
− | | average build = | + | | average build = Solid and strong |
− | | movement speed = | + | | movement speed = Average |
− | | unusual traits = | + | | unusual traits = High Clans know how to forage and survive in the mountains, can build hardy shelters, and know how to either track prey or raise livestock |
− | | spell-like abilities = | + | | spell-like abilities = None |
− | | magic capable = | + | | magic capable = High Clans only tolerate Druids among them, and virtually every clan has one. |
− | | favored weapons = | + | | favored weapons = Axes, clubs, hammers, spears, Longbows |
}} | }} | ||
+ | [[Category: Deepfell Humans]][[Category: Lineages]][[Category: Deepfell]] |
Latest revision as of 01:53, 9 August 2022
High Clans | |
INFORMATION | |
Lineage Name(s): |
Mountain Men, Mountain Clans, Woadmen |
Homeland: |
Mountains of the Moon |
Political Posture: |
Secretive, clannish |
Law/Anarchy Axis: |
Lawful |
Altruism/Greed Axis: |
Altruism to Neutral |
First Impressions: |
Stoic, intimidating, proud |
Government: |
Clan Councils |
Language(s): |
Individual Clan Dialect (there are dozens) |
Currency: |
Barter and Trade with some use of copper coins |
Trait Advantages: |
Resilient and Strong |
Trait Hindrances: |
Vice-Ridden (usually Pride); Secretive |
Average Height: |
Taller than average |
Average Build: |
Solid and strong |
Unusual Traits: |
High Clans know how to forage and survive in the mountains, can build hardy shelters, and know how to either track prey or raise livestock |
Spell-like Abilities: |
None |
Magic Capable?: |
High Clans only tolerate Druids among them, and virtually every clan has one. |
Favored Weapons: |
Axes, clubs, hammers, spears, Longbows |
END | |
Template:Lineages |