Difference between revisions of "High Clans"

From Sim Central
Jump to navigation Jump to search
Line 14: Line 14:
 
| trait hindrances = Vice-Ridden (usually Pride); Secretive
 
| trait hindrances = Vice-Ridden (usually Pride); Secretive
 
| average height = Taller than average
 
| average height = Taller than average
| average build = Husky and strong
+
| average build = Solid and strong
 
| movement speed = Average
 
| movement speed = Average
 
| unusual traits = High Clans know how to forage and survive in the mountains, can build hardy shelters, and know how to track prey
 
| unusual traits = High Clans know how to forage and survive in the mountains, can build hardy shelters, and know how to track prey

Revision as of 01:52, 9 August 2022

Highclan.jpg
High Clans
INFORMATION
Lineage Name(s):

Mountain Men, Mountain Clans, Woadmen

Homeland:

Mountains of the Moon

Political Posture:

Secretive, clannish

Law/Anarchy Axis:

Lawful

Altruism/Greed Axis:

Altruism to Neutral

First Impressions:

Stoic, intimidating, proud

Government:

Clan Councils

Language(s):

Individual Clan Dialect (there are dozens)

Currency:

Barter and Trade with some use of copper coins

Trait Advantages:

Resilient and Strong

Trait Hindrances:

Vice-Ridden (usually Pride); Secretive

Average Height:

Taller than average

Average Build:

Solid and strong

Unusual Traits:

High Clans know how to forage and survive in the mountains, can build hardy shelters, and know how to track prey

Spell-like Abilities:

None

Magic Capable?:

High Clans only tolerate Druids among them, and virtually every clan has one.

Favored Weapons:

Axes, clubs, hammers, spears, Longbows

END