Difference between revisions of "Deepfell Humans"

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=== Traits ===
 
=== Traits ===
<p align="Justify">Deepfellings are known for being rugged, and by Cold Harbor standards, seem unsophisticated.  The "frontier colony" has clung to the city like a damp fog.  Their town, while successful and having brisk trade, has always been rough around the edges.  All Lake People know how to swim, have knowledge of navigating and repairing river boats, know how to use and make rope, and may know some basic carpentry/shipwright skills.  Few Lake People have extensive experience with horses.</p>
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<p align="Justify">Deepfellings are known for being rugged, and by Cold Harbor standards, seem unsophisticated.  The "frontier colony" has clung to the city like a damp fog.  Their town, while successful and having brisk trade, has always been rough around the edges.  All Lake People know how to swim, have knowledge of navigating and repairing river boats, know how to use and make rope, and may know some basic carpentry/shipwright skills.  Most have knowledge of knives and wooden blunt weapons like mallets and belaying pins.  Very few Lake People have extensive experience with horses.</p>
  
 
== Cold Harborers ==
 
== Cold Harborers ==

Revision as of 14:30, 8 August 2022

Deepfeller.jpg
Human
INFORMATION
Race Name(s):

Humes, Humans

  • Refer to themselves by their Township or Country
Lineage(s):

Varies

  • Lake People / Deepfellings
  • Cold Harborers (South)
  • Mottewardens
  • River Tramps
  • High Clans
  • Veldtmen
  • Moorlings
Political Posture:

Varies

Racial Law/Anarchy Axis:

Varies; Pragmatism is common

Racial Altruism/Greed Axis:

Varies

First Impressions:

Fractious and varied; aggressive but diplomatic

Native Government:

Oligarchy

  • Human governments vary wildly but most give power to the privileged few
Native Language(s):

Lake Common, Deepfell Trade Tongue

Native Currency:

Varies by township

Native Region:

Deepfell, various others

Native Environment(s):

Plains

Average Lifespan:

60 years

  • Maximum Lifespan: 100+ years
Age of Maturity:

16

Trait Advantages:

Resilience, Resourceful

Trait Hindrances:

Vice-Prone

Average Height:

Varies by Region and Gender

Average Build:

Humans have a variety of builds, from skinny and unhealthy to extremely corpulent

Unusual Traits:

None

Spell-like Abilities:

None

Magic Capable?:

Yes

  • Humans are capable of any magic discipline but prefer Alchemy and Theurge Magic (Clerics, Druids, etc).
  • Most Human groups strongly distrust Warlocks and Sorcerors
Favored Weapons:

Swords, Knives, Clubs, Axes, Bows and Arrow, Spears

END

At a Glance

Human Groups

Deepfellings

The Lake People- known to some as the Deepfellings- are the default Human type. These people are not native to the Deepfell area. They colonized along the river three hundred years ago when plentiful land and gold were discovered in the North Veldt. Opportunists came to build an upriver, inland community from Cold Harbor. These people built a settlement on elevated boardwalks supported by timber sunk into the muck of the area. The initial colonists and prospectors that settled Deepfell came from several cultures. They intermarried and some took wives and husbands from the Veldt natives. The culture has homogenized into a spectrum of what most people recognize as Lake People.

Average Appearance

Traits

Deepfellings are known for being rugged, and by Cold Harbor standards, seem unsophisticated. The "frontier colony" has clung to the city like a damp fog. Their town, while successful and having brisk trade, has always been rough around the edges. All Lake People know how to swim, have knowledge of navigating and repairing river boats, know how to use and make rope, and may know some basic carpentry/shipwright skills. Most have knowledge of knives and wooden blunt weapons like mallets and belaying pins. Very few Lake People have extensive experience with horses.

Cold Harborers

High Clans

Tribes Under the Moon

Veldtmen

Rivertramps

Mottewardens

Moorlings

Travelers and Mudsquatters

Vlizha