Difference between revisions of "Deepfell Humans"

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== High Clans ==
 
== High Clans ==
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 +
=== Tribes Under the Moon ===
  
 
== Veldtmen ==
 
== Veldtmen ==
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== Moorlings ==
 
== Moorlings ==
  
== Travelers ==
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== Travelers and Mudsquatters ==
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=== Vizha ===
  
 
[[Category: Deepfell]][[Category: Deepfell Races]]
 
[[Category: Deepfell]][[Category: Deepfell Races]]

Revision as of 13:40, 8 August 2022

Deepfeller.jpg
Human
INFORMATION
Race Name(s):

Humes, Humans

  • Refer to themselves by their Township or Country
Lineage(s):

Varies

  • Lakepeople
Political Posture:

Varies

Racial Law/Anarchy Axis:

Varies; Pragmatism is common

Racial Altruism/Greed Axis:

Varies

First Impressions:

Fractious and varied; aggressive but diplomatic

Native Government:

Oligarchy

  • Human governments vary wildly but most give power to the privileged few
Native Language(s):

Lake Common, Deepfell Trade Tongue

Native Currency:

Varies by township

Native Region:

Deepfell, various others

Native Environment(s):

Plains

Average Lifespan:

60 years

  • Maximum Lifespan: 100+ years
Age of Maturity:

16

Trait Advantages:

Resilience, Resourceful

Trait Hindrances:

Vice-Prone

Average Height:

Varies by Region and Gender

Average Build:

Humans have a variety of builds, from skinny and unhealthy to extremely corpulent

Unusual Traits:

None

Spell-like Abilities:

None

Magic Capable?:

Yes

  • Humans are capable of any magic discipline but prefer Alchemy and Theurge Magic (Clerics, Druids, etc).
  • Most Human groups strongly distrust Warlocks and Sorcerors
Favored Weapons:

Swords, Knives, Clubs, Axes, Bows and Arrow, Spears

END

At a Glance

Human Groups

Deepfellings

Cold Harborers

High Clans

Tribes Under the Moon

Veldtmen

Rivertramps

Mottewardens

Moorlings

Travelers and Mudsquatters

Vizha